Team Fortress 2

Team Fortress 2

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TF2 x10: Loadouts for Success
By MannsOverMeta
X10 mode is a community gamemode where all weapon stats are multiplied by 10. It is broken, unbalanced, and has little to no seriousness to it. However, with this guide, you will be able to have a funtional and effective loadout to rise to the top, with little to no need to experiment yourself.
   
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Introduction
Hello, hopefully functioning member of the TF2 community! This is MannsOverMeta (name may vary). Lack of interest has caused me stop doing MvM guides for a while (or any guides, really), so I've decided to make a guide on the most chaotic gamemode in MvM.

You might thing that all balance has been thrown out the window in this gamemode. Scout speed 400 HP Demos? 2000 health Spies? Unkillable heavies? How do you compete with that? This guide will tell you the right equipment to use so that you can at least stop being killed 20 times in a row.
Scout
Primary

The Shortstop

The Shortstop provides a max health bonus of 250 and heavily increased knockback vulnerability while active.

Because of all the chaos, a glass cannon like Scout won't last long in the field. The Shortstop's health bonus will benefit you greatly, so make sure you have it out when entering battle. And don't forget to have it out when picking up a health pack. When not equiped, your extra health will become overheal and slowly drain away until you have the Shortstop out agian. Make sure to make the most out of this health bonus.

Because of the knockback vulnerability, if you take a hit, you'll be sent flying. Make sure to double jump back into action if this happens. Airblast will send you far, so make sure to keep away from Pyros.

The Shortstop is surprisingly effective for dealing with weak classes like Powerjack Pyros and Medics. Don't be afraid to pop a few shots agianst those fragile foes.

Secondary

The Mad Milk

The Mad Milk, along with its original stats, has a x10 faster recharge rate.

The Mad Milk can easily be spammed to benefit yourself and your entire team. Dying won't be easy with this equiped.

Melee

There aren't really many situations where using your melee as Scout is kinda useful, so I don't have much experience with them.

The Atomizer's has 10 jumps. The more the merrier, right?

The Fan o' War can be good for tanky targets, I guess.
Soilder
Primary

The Black Box

The Black Box heal for 100-200 HP on hit and has 1 rocket in its clip.

Rocket Launchers are kinda weak in x10 due to people going fast and having high health. The Black Box trades off any strength it has for incredible survivability. Definately reccomend using if you are planning to keep a banner up.

The Direct Hit

The Direct hit has a 250% damage increase and 800% faster projectiles. -700% eplosion radius.

If you can aim, which is much easier with this launcher, you can pretty much oneshot anything that isn't a walking tank. Great for filling up your banner as well.

Secondary

The Battalion's Backup

The Battalion's Backup, along with its original stats, also has a x10 longer duration. It also provides a +200 max health bonus to the wearer.

The defense bonus this thing grants is incredibly beneficial for you and your team And the duration is insane as well. The health bonus is also great for survival, especially when paired with the Black Box. Not to mention that it makes you immune to crits (excluding backstabs).

The Concherer

The Concherer, along with its original stats, also has a x10 longer duration. It also provides a +10-40 HP regen to the wearer.

A good alternative to the Battalion's if you prefer it. Health and speed advantages are always nice.

Melee

The Pain Train is great for capping things. Just keep the 100% bullet vulnerability in mind.

The Escape Plan speeds you up x10 as much.

The Disciplinary Action has a x10 longer duration.

The Equalizer does no damage at above half health. However, at less than half health, it does insane damage.
Pyro
Primary

Stock

The Stock Flamethrower has a x10 airblast rate with a x10 lower airblast cost.

Whether it's locking someone in place or reflecting projectiles, it is easily done with the Stock.

The Phlog

The Phlog, along with its original stats, has a x10 mmmph duration.

Flamethrowers are incredibly weak in x10. However, if you still wanna be an offensive Pyro, this is the weapon for you.

Secondary

The Scorch Shot

The Shorch Shot has a drastic increase in blast radius, setting everyone in its general detonation area on fire.

Shoot in the general direction on the enemy and everyone bursts into flames. Not only does this annoy low health classes, but it's a wonderful tool for Spy checking. Cloaked spies are set on fire and kunai spies die instantly. It's easy to spam as well. A wonderful pick for x10.

Melee

The Powerjack is a great melee. You go crazy fast while it's equiped, and it's effects are alqays in effect. This also means that you are vulnerable, but your speed will make that up.

The Backscratter deals an insane amount of damage. It also makes all health packs restore all your health. However, mediguns and dispencers will heal you so slowly that they basically have no effect. Don't use this if you have a competent Medic.
Demonstration Man
(This is mostly a Demoknight loadout because of my lack of experience with other playstyles)

Primary

Ali Baba's Wee Booties/ The Bootlegger

The Booties/Bootlegger, along with their previous stats, provide a +250 max health bonus as well as a +100% speed increase regardless of sheild. They also provide a 2000% increase to charge turning control.

Remember those 400 HP faster than Scout speed Demos at the begining of this guide? This is what you use to become one of them.

Secondary

The Charge n' Targe

The Charge n' Targe, along with its original stats, provides +300% blast resist and full afterburn immunity.

You'll basically be immune to explosives. Except maybe Direct Hit rockets. Not like you'll be hit by one with the Booties/Bootlegger on.

The Splendid Screen

The Splendid Screen, along with its original stats, deals 700% more impact damage. It also provides +200% blast resist and full afterburn immunity.

The perfect offensive tool. Charging at your enemies has never been so effective.

Melee

Your Melee choice is up to preference. Use each one and stick with the one you like the best.

Almost all these weapons have a x10 increased range

The Eyelander gives you even more health and speed with each kill. Not like the Booties/Bootlegger give you enough.

The Persian Persuader gives you a much shorter charge recharge time. A perfect combination with the Splendid Screen.

The ClaidHeamh Mor refils your charge meter and restores +250 of your HP when you kill somebody. However, the 150% damage vulnerability makes this kinda risky to use.

The Scotsman's Skullcutter makes you go at snail speed while active. Not a good melee at all, but neat if you wanna play on a x10 server wtih grappling hooks.

The Half-Zatoichi is great for survivabilty.

The Pain Train is great for capping, but keep the 100% bullet vulnerability in mind. It is also the onlt melee listed that doesn't have an increased range.
Heavy
Primary

The Natasha

The Natasha, along with its original stats, provides +30 HP on hit.

This thing gives you an insane survivability boost. Great for holding a point or going for an objective.

The Brass Beast

The Brass Beast, along with it's original stats, takes 500% longer to rev up and slows you down by 600% when using it. In return, it deals 200% more damage

The rev up may be slow, but it is worth becoming a human sentry for that damage bonus.

Secondary

The Dalokahs Bar

Eating the Dalokahs Bar gives you a +500 bonus for a limited time. It also heals for 500 instead of 100. Its recharge rate is untouched.

This thing makes you a walking tank. Anything that isn't a Spy, Machina Sniper, or Direct Hit Soldier cannot kill you. Especially if you have the Natasha. It's also great for surviving insane burst damage such as The Splendid Screen.

Melee

The Gloves of Running Urgently makes you as fast, or even faster than a Booties/Bootlegger Demo. Great for getting to the front lines. Just know that switching weapons with it is incredibly slow.

The Eviction Notice makes you as faster than a Scout. Not as fast as the GRU, but the switch speed is normal and it lacks mini-crits while active. You can even speed up when you hit somebody. A good alternative for the GRU for fleeing or if you get ambushed.

The Fists of Steel makes you almost immune to everything. Just know that just about any melee can one shot you. And the switch speed is slow as well.
Engie
Primary

The Rescue Ranger

The same as the original weapon, but the healing is ramped up to fit the increased building health.

Use it the same way as you would in regular TF2.

The Widowmaker

The Widowmaker, along with its original stats, takes 3 metal to fire instead of 30.

Great for dealing some damage, protecting your stuff, and gaining back metal. And it doesn't need to reload. Great for any Engie, especially battle Engies.

Secondary

Any. They don't really matter much. Just try each and use what you think is the best one.

Melee

The Jag is great for building your buildings quickly. It doesn't repair your buildings, so make sure to use the Rescue Ranger when using this.

The Gunslinger is great for a battle Engie. Gives you alot of health, and minis are pretty good for distraction. Just make sure to use a good shotgun like the Widowmaker.
Medic
Primary

Stock

The Stock syringe gun fires x10 times faster than the original.

Great weapon for defending yourself or providing firepower. Just remember that you are still a Medic.

The Overdose

+200% speed while weapon is active, regardless of ubercharge. It also deals 150% less

Need to escape or catch up with that low health teammate? Feel that you just aren't fast enough to do your job? This is the weapon for you.

Secondary

The Quick-Fix

The Quick-Fix provides a 400% increased healing rate and a 500% decreased max overheal. Uber boosts healing rate by 300%. It also has a +100% ubercharge build rate.

Good for healing up teammates. If you are using the Stock syringe gun, this minimizes the time you are healing people so you can provide more firepower. The uber is also great for surviving powerful continuous damage and saving yourself.

The Kritzkrieg

The Kritzkrieg has a +250% ubercharge build rate compared to the original.

Not only will you be able to turn the tide of battle with your crits, but you can do it more often. Not as good at keeping people alive than the other medigun, but it can potentially wreck havok on the enemy team.

The Vaccinator

The Vaccinator provides a passive +%100 resist to the type of your choosing. With uber, it provides a 750% resist. It also has a 670% ubercharge build rate compared to the original. It has a 660% slower overheal build rate and a 330% slower uber build rate when healing an overhealed target.

This thing can spam ubers so quickly. You can put out a burst of 3 ubers for each type and have your ubercharge bar full by the time they wear off. It's insanely powerful, but it requires the user and the patient to know what they are doing.

Melee

The Uber-Saw is great for gaining uber. Just be sure to hit, or you'll have to wait a while until you can swing agian.

The Amputator can be good for regaining health due to the +30 regen rate while it's active. Just know that the taunt healing is not very good.
Sniper
(TBH Sniper isn't very good for x10)

Primary

The Huntsman/Fortified Compound

Has x10 the ammo capacity than the original.

If you are good with the thing in regular TF2, you can do decently with this.

The Machina

Deals 150% more damage when at full charge.

Good for taking down anything that's barely moving.

Secondary

Darwin's Danger Sheild

Provides a +250 max health bonus and a 150% bullet resistance on the wearer, as well as a 200% explosive vulnerability.

Helps to keep you out in the battlefeild for more than five seconds.

Melee

The Shahanshah deals no damage when you are about half health. But when you are below half health, it does an insane amount of damage. Very useful for defending yourself.
Spy
(Don't play Spy if the enemy team has a competent Shorch Shot Pyro)

Primary

The L'etranger

The L'etranger provides a +200% cloak duration. It deals no damage, but refils your entire cloak when you hit someone.

Your revolver is weak. It's worth replacing it with this stong utility that can help you do your other jobs.

Secondary

Who even cares.

Melee

Stock

The stock knife has a x10 faster attack speed than the original.

Making backstabs, especially trickstabs, easy.

The Conniver's Kunai

The Kunai, apon backstab, gives you an overheal of 2000. Your base health is set to 1.

If anything touches you, you die. However, if you get a backstab, only another backstab can reliably kill you. Just make sure not to get cocky. People will also be able to see your overheal, even while you're invisible.

Cloaks

Stock

Cloaks and Decloaks x10 faster.

This weapon is perfect for getting backstabs. Pop in, swing, and pop out. Combine with the stock knife for some easy kills.

The Dead Ringer

Speed boost that activates when DR is activated lasts x10 as long. DR duration is x10 shorter than usual.

Although I don't prefer it, this weapon is perfect for escaping if you are caught. The speed boost is also beneficial for stabbing people.
End
I began working on this guide on August 21st.

I decided to make this guide due to being tired of making MvM guides. However, after a while, I got tired of making this guide as well. I just started to work on this agian yesterday. I didn't want to release this guide unfinshed, so I just kept it around to finish later. If this guide seems rushed, slopily made or disorganized, this is why. I just wanted to get it out of the way.

Anyways, I would appretiate if this guide gets an actual rating. Upvote it if you think it's good, Downvote if you think otherwise.

Links to my MvM guides.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=720660457
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=723127660
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=725764994
MvM Demo guide coming 2017. Unless I decide to work on it early.

Please tell me about any wrong information or information that I didn't include. Suggestions would also be nice. All feedback is appretiated.



7/3/2018

My Guides were so bad back then. Well, not that bad, but still.
Demo guide in 2017, nice
Soon though. Soon.
3 Comments
MannsOverMeta  [author] 18 Dec, 2016 @ 6:10am 
I'll try it out.
Badarm 18 Dec, 2016 @ 12:35am 
You missed the cloak and dagger. If you stand still for a second it recharges instantly.
Jim's Mowing 29 Nov, 2016 @ 9:23pm 
I make and review guides. Feel free to check mine out and tell me how horrible they are.