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truck, stump, kitchen, upper floor window, path behind house... where's the 6th?
Imgur link to approximate location of where and direction I shot him down https://imgur.com/69tjLuR.png
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
A few problems with pathing do exist - one occurs in the 'pool' just below the house, with zeds getting stuck on one corner, and sometimes a zed may get stuck near the road-side gate.
With co-ordinated focus' and positioning, this map offers a fantastic level of gameplay, completely impossible to find on larger, more structurally 'complex' (and yet ironically less mechanically sophisticated) maps.
Only issue I've found is:
Some of the trees have very wide hitboxes around their very slim trunks, not always a problem for bullets but Eviscerator sawblades that are fired from the weapon often collide in mid-air and bounce off in odd directions. Especially a problem in the aforementioned paths that I love, denying good line shots.
I have had no FPS problems whatsoever, had some lag once but the server I played on gave me intermittent lag anyway, so I doubt the map was involved. (Worth mentioning I have a fairly powerful PC)
A quick review of the map, it's really simple. It's open with trees and a foggy rain type of atmosphere. The lighting is sub par and terrible in some areas walking, the house on the map breaks some of the Zeds when u weld the doors which ruins a lot of the fun although I like the house being there, Zeds will hop on that door then run off and round the house aimlessly until there very few non broken zeds finally take down the door(if u keep welding you'll weld faster than they can damage). I thought the map was decent, but I don't think I'll ever play it again. It was really basic, nothing special and while it's open you're very limited in many ways.
Everything worked just fine, but the map itself is just boring.