Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also outfit my executors with autocannons and gap drives so you can take out enemy ships with long range capability, like carriers with artillery, out surgically before they pound your caps away
I also don't give my caps any orders per the tab menu but instead just give them movement orders to positions far from the enemy where they can act as long range fire support and as a healing base for my interceptors you can jump to via the gap drive
Luckily you don't need the gap drive reset because the recharge time with 20s is pretty short.
ECM takes down shields faster than missiles and you can lob them far past the range that they provide a tone. Use the target indicator window to adjust your fire in these situations.
Your greatest enemy is the friendly ai armed with the long rifle. Even with diligent micromanagement you will frequently find your wingmen dead in the water many km away from the action or locked in never ending dogfights that can drift very far off grid. With no asteroids to suicide on, that fighter slot is wasted until they make it back.k.
Without AP rounds: destroyers, especially those with juggernaut armor, can be a pain to deal with. One good destroyer group approaching in a mob can wipe out your capitals. Focus on taking out their bridges to quickly bring them down to half health and their engines while their guns are still out of range of your capitals.
Shoot the (Carrier) bridge
All capital ships have bridges. Sniping the bridge off with the Long Rifle will chop a capital ship down to below 50% hull and strip its shields clean off. The only bridge that really matters is that on a Carrier.
If you're desperate to conserve Purifier Bombs, especialy in "3+ Carrier, 2+ Frigate" fleet runs without carelessly saccing your Executors just because you let your guard down, then try this alternative.