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Laporkan kesalahan penerjemahan
I see what you're saying, and for the most part, I agree that the implication of threat is more important than the threat itself. But, if it's clear that there is no threat, then the implication isn't even there. The way I played the level, I never even got shot at, so I never felt in danger.
As long as there's a possibility of death there, I think you're fine. I just didn't run into it on my playthrough because I grabbed the cube in a different way than intended.
Again, feel free to look at some of mine, I think we would enjoy each others' maps. I'm following you now...as creepy as that sounds. :)
By the way, I like your comment about using portals to go from one place to another. It's an obvious ability (it IS the name of the game), but it's what made the game so special in the first place. It's something I need to remember in making my levels - even if it's not a puzzle in itself, jumping a gap by way of portals is just fun, and I should take advantage of that more.
4. I know what you mean but I prefer to have the implication of threat rather than threat itself, at least in a puzzle game. I'm not sure how I could slightly increase the threat of the turrets without distracting the player from his or her objectives if you know what I mean?
5. see point 2 ;P
again thanks for your feedback, when I get time I will see if i can take them into consideration, and if not, at least remember it for my next map(s) and be greatful =]
5. Was I supposed to use the single white wall that was close to the exit of the level? I never did...
Like I said, I enjoyed the puzzle because it stayed away from annoying tropes many other custom maps are victims of, so it was inherently better than a lot of those. Some things about it do seem unnecessary, though. I look forward to seeing what else you come up with!
3. The seemingly random black and white tiles is nice. It kept me from knowing which ones were important and which ones weren't. This can be a good or bad thing, depending on the level, but I liked it in this one.
4. The turrets seemed unnecessary. They never threatened me (there was glass between me and them), and I never had to cross the path they were guarding until they were destroyed. This made their death less...magnificent, than it could've been.