MachineCraft

MachineCraft

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Using the Stamp parts
pringding 님이 작성
Basic guide to using the recently added Stamp parts.
   
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Introduction
The Stamp parts (Stamp F and Stamp S) were added in Ver.0.209 and are a premium-only feature. They allow players to use custom textures on boxes and the smoke from emitters (another premium-only part).
Creating textures for stamps
Stamp images should be saved in the _images folder (MachineCraft\UserData\_images). The maximum size they can be is 512x512 and they must end with #yx. They must also be in .png format.

#yx works similarly to aspect ratio. It is the division number of the sides of the image you're using as a texture. The y value is how much you need to divide 512 to get to the length of the y axis of your image, this is the same for the x value.

Example:
The sample stamp image is 256x128 in size.
To get to 128 (the y axis), you must divide 512 by 4.
To get to 256 (the x axis), you must divide 512 by 2.
Put these numbers together and the name ending should be #42.



The two values in #yx must only be one digit long and can't use decimals (for example, y can't be 10 or 5.678). I recommend making your images 512x512 in size because at that size, images don't need to use #yx.
Using stamps in-game
Enter build mode and open the Tab menu. Open 'ADVANCED' (top-right corner) and enter the name of your stamp image in 'StampImageName' (example: stamp#42). This is the stamp image that every stamp part in your machine will use, you can only use one stamp image in a machine.

Stamps on Boxes
Place one of the stamp parts adjacent to the box you want to use. Stamp F is for using different frames of your image and Stamp S is for scrolling your image on the box. The value of the action assigned to these parts will change the frame number/scroll speed.

Enter preview mode (Z key) and adjust the placement of your stamp or the tilt of your box to position your stamp.

Stamps on Emitters
Emitters don't need a stamp block placed adjacent to them. In the 'ADVANCED' menu there is an option for changing the stamp frame emitters use. -1 means that the emitters will use the default texture. If your image doesn't use frames then set this option to 0.
Conclusion
If anything in this guide becomes outdated or is incorrect, please point it out in the comments and I will correct it. If you found this guide useful, please like/share it for others to see.
댓글 14
WossVoop 2024년 1월 20일 오후 3시 31분 
I FIGURED IT OUT
For it to be transparent you need it to be this color #FF00FF
rafikus74 2022년 4월 13일 오후 2시 03분 
Dear developer, I have been playing your game for a long time and faced a problem I can not figure out how to make in "Stamp S" and "Stamp F" transparent elements such as perforated metal, or a figure without a background. I looked at your example "stamp # 42" and I can't understand how you made transparent figures. Please help to understand !
Evil ass eyeball 2018년 8월 10일 오후 7시 06분 
how do you get the textures on the stamp :v
Shydun24 2018년 5월 5일 오전 5시 21분 
Yeah for some reason an image with a transparent backround shows up black where the transparency is. Any help?
Timelord Sheep 2017년 2월 6일 오후 2시 43분 
I have a 512x512 picture thats png and is in images. But isnt showing the stamp texture in preview mode. I even put the name "Stalino"(The name of the picture) in the advanced box. but it doesnt show up

Turret problems 2017년 2월 3일 오후 7시 08분 
cant see stamps in preveiw mode
VelociRandom 2016년 11월 28일 오전 9시 59분 
Great guide, it really helped. Just having some difficulty with seeing the stamps in preview mode now. Not sure if that's a feature that broke since you wrote this guide?
day 2016년 11월 9일 오후 2시 20분 
How would I make a smoke particle that uses extremely tiny dots? I want it to be a few spread out dots to somewhat look like fireflies.
ZzBIGzZ 2016년 10월 22일 오전 4시 38분 
Good
Marisa Kirisame 2016년 8월 13일 오후 8시 50분 
if only premuim was 1$ tho