Killing Floor 2

Killing Floor 2

48 ratings
Leveling up perks (without cheating like a little bìtch)
By {ST}Immortal Nub
While there are many ways to do this, this is just another way to level up perks. Best to do this on long games.
   
Award
Favorite
Favorited
Unfavorite
Recommended Difficulty
These recommendations come directly from the game itself, not straight out of my a$$.
Normal: 0-5 (This is god mode btw.)
Hard: 5-12
Suicidal: 13-25
Hell on Earth: 25
Wave 1
Spawn as a medic and knife everything in the face. If you see a bloat, kill it with the 9mm, not the medic pistol: bloats are resistant to those. This is how you level up medic quickly without fùcking over your team.
Waves 2-4
Switch to a berserker and purchase the crovel. You should have no problems killing trash zeds with that thing. You will save a lot of money from not buying ammo. You will want to switch perks for waves 5-10 (unless you want to zerk the rest of the way), so buy a perk weapon for the class you want to switch to so you can collect ammo crates early.
Waves 5-10
Switch to any perk you want (or don't), and get your big guns right away with all of that dosh you saved. Always land headshots on the scrake (unless you use microwave gun), and burst down the fleshpound before it rages on its own (11-15 seconds).
Boss Wave
Buy your big a$$ gun, fill it with ammo, drop it, repeat. Be sure to tag the boss with your medic pistol as well to split the xp with your medic perk.
Final Notes
During the trader rounds, you can weld and unweld doors to level up your support perk. Now for fùcks sake, stop playing on the SuperPerkTraining map you bunch of little $hits.
21 Comments
{ST}Immortal Nub  [author] 7 Nov, 2016 @ 7:39pm 
@Korgrath Weapons won't disappear for 5 minutes. Since the last wave is coming up, you might as well spend all of your dosh getting as much ammo as possible. It's not so important anymore though since the ammo crate limit is removed on boss wave, making it very easy to predict where ammo will respawn. Ammo crates and weapons respawn every (30sec / # of players) btw. So if you don't want to, you don't have to: it's not essential to do like it used to be.
Chanrevo 7 Nov, 2016 @ 1:11pm 
Fill your big gun with ammo and then drop it? Why?
{ST}Immortal Nub  [author] 24 Aug, 2016 @ 2:28pm 
"Whatever delivers the most fun without annoying others too much I would say."
That is a good philosophy.
SomeTestMap is really good for the controlled test enviornment.
Tea Toast 24 Aug, 2016 @ 2:26pm 
Yeah I'm assuming people want the fastest way to level up without cheating. I prefer short games as a way of quickly levelling. There is a map called hillside that sees how well someone can fair under a ton of pressure although some might dislike that kind of corridor map a lot. There are also practise maps to do big zed take downs in a controlled environment before graduation on to team ones, or just using the console to custom spawn stuff in on any map. But I suppose that might be a little OTT for most people. The new spawn system in the beta makes things a little more tricky as you cant really expect anything but so far I haves in short waves that you still always get double fps and whatnot at wave 3/4. I suppose the downside to solo in general is spending money and scaling. whatever delivers the most fun without annoying others too much I would say.
BardzBeast 22 Aug, 2016 @ 4:03pm 
Its a kind of balance. Playing short games is simply good for loads of xp, if you know how the game works already and just want to level fast. for new players i would definitely recommend long games for the "full" experience
{ST}Immortal Nub  [author] 22 Aug, 2016 @ 3:24pm 
@[Z.E.T]-BardzBeast Let's assume that he didn't suggest to "tap (not necessarilly kill) everything," i.e. being a tumor to your team, it is much easier to learn how to deal with one boss rather than a shit load of enemies that present all sorts of unique situations for you to overcome. Yes, short games provide the most xp because the boss provides so much; however, longer games give you more time to practice on the hard stuff.
BardzBeast 22 Aug, 2016 @ 1:40pm 
Immortal Nub. I'd say Cheese Toast is correct. Short games (4 waves) level you up the fastest as you fight bosses more than 2 times more often than on long. and bosses gives you almost as much xp as a whole long game. you still fight scrakes and fleshpounds from waves 2-3 to 4. and the experience is the same, just condensed. Ideally, go solo on farmhouse and do normal until you feel comfortable with the class, then hard till level 5. then suicidal til level 10 (unless its too hard then stay on hard til level 10). then keep playing on suicidal untily ou feel comfortable to try hoe. you dont have to beat it, because you get so much xp on hoe. plus playing on hoe solo helps you habituate to the higher difficulties earlier.
DeWalt™ Energy 14 Aug, 2016 @ 10:00pm 
The game is set to release in November. I don't think it would take all that (if at all) more effort to get say a community manager to be in charge of the map processes.
{ST}Immortal Nub  [author] 14 Aug, 2016 @ 9:59pm 
@Keanu "Stewie2k" Reeves The problem with that is that it would take time to filtering out custom maps that could have been spent on patching bugs, adding weapons, or developing the martial artist. However, the ability to report maps would be nice. It would require time from the community rather than the devs.

@Cheese Toast You would end up as a trash player with that method as well. Best to just play the game and do research. The idea with this guide is to pit you up against large zeds right away and practice dealing with them while also gaining xp relatively fast. You will also have multiple waves to practice as well since it is a long game.
Stray Ferret 13 Aug, 2016 @ 8:00pm 
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=742425989 this was the thread immortal approves of