The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Towns and Villages Enhanced: (Markarth+)
   
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27 May 2012 @ 11:02
31 May 2012 @ 7:32
5 Değişiklik Notu ( görüntüle )

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Towns and Villages Enhanced: (Markarth+)

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NOTICE: I DO NOT UPDATE THIS MOD ANYMORE. ANY ERRORS THAT CAN BE FIXED ARE TO BE DONE BY THE INSTALLER.

Love, Tek.


Previously known as: MARKARTH+ (TREES & RUINS)

*Now also available on Skyrim Nexus*
http://skyrim.nexusmods.com/downloads/file.php?id=17817

VIDEO: AresenalRobert reviewed this mod here:
http://www.youtube.com/watch?v=PDAc9mEoXQM

NOTE: The *LIGHTING FIX* is shown in only the first 12 Screenshots. The screenshots after those are lacking content but still mostly accurate (they are old).

This is a visual mod created for Markarth for none other than my own enjoyment. I was sick of the scraggly and dead looking trees that inhabited the city grounds. Instead, I thought some pines might fit the old mountainside a bit better with a few floral touches here and there. Not to be forgotten is the eyecandy Dwarven ruins in the mountainsides - although it is currently of no practical use.

This mod should be fully compatible with any other mods that do not modify the city of Markarth or the cliffs that surround it. I love feedback on the mod so please don't feel shy to throw some comments my way.


Other mods used in Screenshots:
Superl3 ENB RL (modified)
Skyrim HD - 2k Textures
Vurt's Skyrim Flora Overhaul
Enhanced Night Skyrim
Static Mesh Improvement Mod
Lush Grass & Trees

CHANGELOG:

v0.30
Fixed a pine tree that was floating near treasury.
Changed the broken pipe waterfall effect.
Added new sound to that same waterfall.
Increased the "flow" of the river after the waterfall - due to the excess water coming down from the broken pipe
(it just makes sense).
Fine-tuned a few lightsources around the town.
Increased the size of the large coal basin piles. They were small coals in a large basin. They should now look more appropriate for the size of the basin.
Added some new ruins and decoration on the mountains for greater immersion.
HOPEFULLY fixed the issue with the towers not rendering properly on some games.

v0.25
Removed magical floating rock.
Tweaked lighting levels around Apothecary & Keep entrance.
Added new coal basin near Ogmund's house.
Attempted to add many new insect spawns (This is proving annoyingly difficult to keep them going).
SOMEHOW missed the lighting near the Silver-blood Inn - It is fixed now.
Added a few more light sources and modified a few more.

v0.2
Added Lighting to Smelter
Added A few new Coal Basins
Properly adjusted all exterior lighting in Markarth (There is a mod that does this but I just felt like making my own adjustments).
Properly adjusted the waterfall sound (finally).
Added a few more trees.
Fixed a few graphical glitches in the Dwarven ruins.

v0.15
Adjusted waterfall sound from dwarven pipe.
Added hanging coal basins on main defensive wall.
Added a bit more dwarven ruin scenery.
Added more foliage to the Southern side.
Added more pine trees and a few Aspen trees.
Hanging moss near Treasury was scaled down.

Versions:
Current version - 0.3
Previous version - 0.25
171 Yorum
TexanChiss 12 May @ 15:43 
Could you upload this to Bethesda.net (PC)?
Battletude 25 Oca @ 15:22 
still working in 2025
T3Q  [yaratıcı] 17 Ara 2021 @ 0:23 
@Arachnid Soul

Excellent! I am glad to hear/read that. Unfortunately not everyone seems to be as lucky, but at least there are still those that can. Thanks for checking it out.
Arachnid Soul 16 Ara 2021 @ 23:40 
Nice. December 2021, and this mod still works.
SuperMage21 5 Nis 2020 @ 7:57 
That being said, I installed it and it runs without issue. I've heard that sometimes you have to uninstall and reinstall the mods to fix whatever issue the update did to the workshop. By that I mean unsub, delete the mod in your directory, and resub. As I said, mine is running fine.
SuperMage21 5 Nis 2020 @ 7:38 
Its the workshop, a few months ago tons of mods suddenly were "too big for plugin" or developed ckm errors and just stopped working. In some instances I've seen this fixed but I don't know if that was the mod authors or the workshop itself. It's extremely frustrating.
soldier312 21 Eyl 2019 @ 12:50 
just in gerenal: the mod worked fine for me over the years. today I switched to Windows 10 - boom: same error message with that "ckm" sh1t
Pepe Pass Vaccinal 21 Eyl 2019 @ 5:31 
Failed to extract plugin file from ckm!
Sjarken 15 Eyl 2019 @ 1:33 
@Chicken Warriah
I have not changed my mod setups since i first installed this mod. So unless some of those mods suddenly decided to be incompatible with this mod, i really dont know what to tell you. I had no choice other then removing this mod to start the game, nothing i did would remove the errror.
T3Q  [yaratıcı] 14 Eyl 2019 @ 17:35 
Again, nothing has changed on the mod side since 2012. Any errors that are coming up will have nothing to do with the mod itself unless you have a conflicting mod of some sort.