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Urban evasion, Iron will, Quick and Quiet and Empathy.
Urban evasion is... to just hide easily and be able to crouch at walkspeed, making it easier to hide since there's a lot of covers that are crouch-height and it's really easy to hide with it.
Iron will is just to cover the pain noises, so it's not as easy to find you, but if you're hurt you no longer can crouchwalk quickly and your character moves a lot more - and you also drop a lot of blood.
Quick and Quiet... I don't know if this is how it works but at lvl 3 the killer must be really close to you for him to get the audio cue.
And empathy is just to find injured teammates w/o medkit/self care and get them back up, and this'll also help you reunite and work on some gens.
Do any of you have any idea for a full-on survivability perk set?
Bond, Kindred, We'll Make It and Leader
Bond to keep track of teammates close to me and to find them faster for healing or just keeping track on them in general, Kindred to help players out when I'm on the hook. It tells if the killer is next to me and it gives a chance for teammates to heal up if they're far from each other it will give everyones locations, We'll make it for helping hooked players out. Trust me this one helps out a lot. I've gotten players off hooks easily and healed them up faster then you know it. Instead of them going straight down, they basically have a good chance of surviving again. Finally leader, standing near me will give players a HUGE boost. Not to mention Dwight's perks are built around helping others out. So normally I stay at least with another player so we can get things done faster around.