GameMaker: Studio

GameMaker: Studio

Logic errors are pretty
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"So for a brief moment I forgot to divide the gravity variable by the distance squared, which resulted in a rather pretty (and hypnotizing to watch) effect.

Anyone know what this thing is called btw? I kind of feel there's a name but I forgot it."
6 Comments
Midnight[Dawn]  [author] 25 Aug, 2016 @ 12:30pm 
@EpicTheHeroic
Yes the lines are drawn by the path the planet takes.
Epic 25 Aug, 2016 @ 11:42am 
Are the lines drawn by the planet's path of orbit?
Not Richard 19 Aug, 2016 @ 12:34am 
Actually, don't bother with gravity squared. IRL the distances are SOOOOOO big that most of the time planets actually just experience constant gravity.
Midnight[Dawn]  [author] 7 Aug, 2016 @ 1:38pm 
@EpicTheHeroic , I just wanted a normal orbit, I was bored so I decided to program a little orbit simulator. It's not really a proper sim, just a very simple one. But I initially made a little error with this simple technique which resulted it this mesh shape. Technically this effect is possible with proper gravity, though I only managed to create it with a bit of cheating.
Epic 6 Aug, 2016 @ 9:25pm 
What were you aiming the program to do?
Epic 6 Aug, 2016 @ 9:24pm 
It's called "beautiful" x)