RimWorld
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ED-SafeTraps
   
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510.411 KB
2016. aug. 2., 13:04
2017. dec. 4., 2:19
5 változásjegyzék ( megnézés )

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ED-SafeTraps

Leírás
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I view this mod as Depreciated and will no longer be updating it. I advise you to get my ED-Enhanced Options mod (marked as a Dependency) as it has an option that you can enable that does what this mod does.
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Version: 0.18.0.0
Discussion, Non Steam Downloads and GitHub Repositories of this mod is available at: https://ludeon.com/forums/index.php?topic=37158

This mod used the Harmony Library. This of the Library is included in the download, you do not need to install it separately.

This mods modifies traps so that they will no longer be triggered by colonists.
36 megjegyzés
Hunter Biden júl. 25., 18:18 
1.6 update
RankLord123 2019. márc. 17., 12:03 
Will this work on modded spike traps?
Jaxxa  [készítő] 2018. ápr. 1., 15:25 
What mods are you seeing incompatabilities with for Enhanced Options? And what issues are you seeing? I tried to designe the mod as much as I could so it would not caulse issues.
spike_mf 2018. ápr. 1., 10:35 
and no I can't use you enhancment mod because that one will interfere with other mods I have
spike_mf 2018. ápr. 1., 10:32 
Yeah visitors and traders gets trapped for me too, didn't at first, but suddenly they got stuck too, dunno if it's because I'm on a minus standing with them, yet not hostile.
groovybluedog 2018. jan. 19., 19:28 
I can't say if pets are working, but visitors get trapped still. Any way to exclude them so this is only hostiles, but both hostile 'characters' (humans/mechaniods/ect?) and hostile animals?
Jaxxa  [készítő] 2018. jan. 4., 19:22 
Is it not working for pets now?
Captain 2017. dec. 31., 23:21 
Please make this affect pets!
Tyrant 2017. dec. 4., 22:15 
Could you make it affect pets too, and could you impose a major move speed penalty (perhaps the same as the one for moving rubble) to balance it out?
Jaxxa  [készítő] 2017. dec. 4., 11:04 
@riftssirdrake Maybe, that will depend on how that mod works. XML only mods will work. If the mod uses C# that will depend on how much they have changed.