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While I have you, is the best pipeline still gmax > .sgm > object editor > .ebp, etc etc or has someone developed any tools around blender? I think I have seen some github projects for sgm > obj conversion and smg importer tools for blender, but they seem built specifically for Dawn of War...
If the mod is not based on Tellurian, then more detailed information will be needed.
To answer the question, Steam Workshop is in no way required to build a new mod.