Tales of Symphonia

Tales of Symphonia

Tales of Symphonia 60 FPS Test1
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55 comentários
Kyo 2 de mai. às 13:36 
KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
Troncat 8 out. 2023 às 15:35 
Damn thats some intense steel drum. They all be head banging like crazy
Alpha-methyl 21 ago. 2023 às 14:56 
Well, that was intense.
Pade69 21 mar. 2023 às 10:39 
looking good
frankiz100 18 ago. 2022 às 9:18 
funciona perfectamente jajajaja
Budahsack 8 ago. 2022 às 8:33 
HAHA :steamhappy:
Jungle 19 fev. 2022 às 19:49 
cocain is one hell of a drug, hruh hurh hurh.
Pastel TJ 26 dez. 2021 às 16:00 
Most likely they don't have the source code for that original GameCube version. A lot of companies had this sentiment of "Why should we hold onto the older source code when we have this new version with added bells and whistles?" Unless they're Nintendo who we've come to find hold everything they work on for years after the fact. It could be possible to decompile the finished code back into human source code, but to give you an idea how big of a task that is, take any games exe and open it in something like notepad++, and you'll see what I mean.
JamBe 22 dez. 2021 às 15:21 
Yeah but isn't gamecube the initial release of ToS? Like, they had to port it from gc to ps2 at some point or vice versa. Or instead of porting the ps3 version which is based on the ps2 one, they could've ported the gc version to pc and add the extra content to that. It really doesn't make much sense, they had the technology 20 years ago so wtf.
cantseeshit 21 set. 2021 às 9:18 
Cause the steam version is based on the ps3 release of the game. Which is 30fps. The gamecube game was 60fps.