Tales of Symphonia

Tales of Symphonia

Tales of Symphonia 60 FPS Test1
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Kyo 2024년 5월 2일 오후 1시 36분 
KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
Troncat 2023년 10월 8일 오후 3시 35분 
Damn thats some intense steel drum. They all be head banging like crazy
Alpha-methyl 2023년 8월 21일 오후 2시 56분 
Well, that was intense.
Pade69 2023년 3월 21일 오전 10시 39분 
looking good
frankiz100 2022년 8월 18일 오전 9시 18분 
funciona perfectamente jajajaja
Budahsack 2022년 8월 8일 오전 8시 33분 
HAHA :steamhappy:
Jungle 2022년 2월 19일 오후 7시 49분 
cocain is one hell of a drug, hruh hurh hurh.
Pastel TJ 2021년 12월 26일 오후 4시 00분 
Most likely they don't have the source code for that original GameCube version. A lot of companies had this sentiment of "Why should we hold onto the older source code when we have this new version with added bells and whistles?" Unless they're Nintendo who we've come to find hold everything they work on for years after the fact. It could be possible to decompile the finished code back into human source code, but to give you an idea how big of a task that is, take any games exe and open it in something like notepad++, and you'll see what I mean.
JamBe 2021년 12월 22일 오후 3시 21분 
Yeah but isn't gamecube the initial release of ToS? Like, they had to port it from gc to ps2 at some point or vice versa. Or instead of porting the ps3 version which is based on the ps2 one, they could've ported the gc version to pc and add the extra content to that. It really doesn't make much sense, they had the technology 20 years ago so wtf.
cantseeshit 2021년 9월 21일 오전 9시 18분 
Cause the steam version is based on the ps3 release of the game. Which is 30fps. The gamecube game was 60fps.