Shonen Idle Z

Shonen Idle Z

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Enhanced Training Theorycrafting
By SinRopa
A starting point for sorting out the math behind the bonuses from options in SIZ.
   
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Enhanced Training - Basic Math
So I've been digging into the early game and playing with ET to see how much I'm going to hate the choices I've made early on.

So what does the ET point actually do?

Like a lot of things in this game, I found the description of ET a little misleading.

It says it increases the base by 200% per point. And this isn't exactly wrong, but its not exactly correct.

It is more accurate to say that each point increases a base multiplier by 3 (additive).

So let me demonstrate this with Fire Wall.

Base is 22.

With 3 points I will have a base of 198.

Then, with 4 points I will have a base of 264.

So the obvious math at 4 points is 22 * (3 + 3 + 3 + 3).

So this means there is a base multiplier which is 3 * [number of points spent]

At the first point, it works as decribed. Base * 3, which is the additional 200% advertised. However, adding 3 everytime is where this is misleading. You are not adding 200% again but rather adding the new base (from the first) for each additional point. So you actually get more raw gain for the second point, and less overall gain as you continue to spend points.

So if you spend an additional point you gain less overall as follows:

So now the question is when should we stop spending points. Is it better to put 1-2 points into everything or is all in to your best skill a better option.

I will leave this for the next section to pause for some discussion, to see if there is a best way to factor in cost and normalize the value of points to determine which are best.

Please comment if you have a thought.
7 Comments
GeneralUnderdog 21 Oct, 2017 @ 8:46am 
The confusing part of EP is mastery levels multiply moves. So your best move could be somewhere in the middle.
Whiteswart 2 Oct, 2016 @ 3:21pm 
I've tried that "some points in every skill", that's bad, really not getting anywhere. After I've realized that, I put about 100 SP into first skill, punch, and than it all became so easy!
SinRopa  [author] 25 Aug, 2016 @ 1:45pm 
Right, but when I wrote this I didnt know there was a 2nd page. The fact that I havent touched an ability there yet might also mean that I dont play enough or that my build went wrong, lol.
BLVCKCVRGO 24 Aug, 2016 @ 2:26am 
I prefer to create milestones for my progress of ~30 EP for a skill and, if I need, I swap EP between the weakest and the strongest move learned. So far it works perfectly, no point in spreading your precious EPs on whole first page :smug: Thanks for data tho :krlvlup:
SinRopa  [author] 29 Jul, 2016 @ 10:57pm 
@ Scrub: Oh yeah, I wasn't saying that I care about how it works. I was simply proving how it works, mathematically and pointing out that this is not as the tooltip states. The hope of the guide was to grow to cover more of the game, depending on what ideas people have or what they want to know.
Scrub 29 Jul, 2016 @ 7:24pm 
This is how all of the game works, you don't have a linear increase but rather a falling curve, that means with further progression you need to spend more to get the same value as before. Now, since the amount of ET points you spend is allways the same its understandable why you get less with each additional point spend.
Bansh 28 Jul, 2016 @ 9:24pm 
Way I figure it, balanced out EP spending would lead to a smoother, slightly faster progression each reincarnate. I've been mass pointing skills at certain roadblocks though, this seems to help with raw power to overcome stalled progression.

No idea if that is really viable in the longer run though, math was never my strong suit.