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But you should have also mentioned the engineers that don't buy upgrade building canteens. They're almost better than the upgrades most of the time.
Also, upgrading firing speed on stock revolver is actually a really good way for spy to contribute on tank damage in rounds with tanks, knife does nothing to tanks and you can't do any damage to them otherwise during downtimes when you've nothing else to do as spy so in waves with tanks it's a good investment for overall effectiveness.
1. the points are made in a easy way for new players to understand
2. not too cluttered with extra info. states whats needed and links to guides that go into deeper discussion about specific things
3. cuts right to the point
4. dosnt have super elitist talk in it (this new group of tacobot people think 2way is needed early on, and will kick and put you on their kicklist if you dont)
on the spy upgrades, i like to evenly get penetration and swing speed because while quickly murdering giants is important, building overheal to max quickly with the kunai then dragging a big swarm of robots away from the front line will be a huge help to the team, even if you die in the process it could save the game.
Either way, do what you feel is best. I uninstalled TF2 almost 2 years ago now. Have fun
I'm aware. The 2nd and 3rd point of rage don't do anything for you if you're shooting grounded enemies. You can get the 10 second rage duration with only 1 point in knockback rage by simply switching classes and switching back. sigsegv figured that one out quite a while back. If I'm not mistaken simply buying the 2nd and 3rd point of rage doesn't increase it to 10 seconds - you still have to switch classes or respawn or something like that (Eye made an addendum at the end of his video)