RimWorld

RimWorld

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Wave Survival [Game Mode]
   
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26 jul, 2016 @ 21:55
27 jul, 2016 @ 15:03
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Wave Survival [Game Mode]

Beskrivning
Description
Wave Survival Mode adds an entirely new and unique game mode to RimWorld.

This mode is designed to be more fast-paced and combat-focused than the standard game mode. It allows you to skip most of the tedious early-game resource grinding and slow buildup of vanilla RimWorld. Build your base quickly and then defend it from wave after wave of raiders until your colony inevitably collapses spectacularly.


Features
Fast Buildup
- When you start the game you will have 5 1/2 days to build up your base before the first wave hits. Use this time to bunker-down and make sure you are in a location that you can defend from invaders.

Waves of Raiders
- Once the raids begin you will be raided every 48 in-game hours.
- Raids start out small and grow at a steady pace with each wave. The raid sizes are determined by the number of waves you have survived, instead of the wealth of your colony.
- A timer counts down the exact time until the next wave, so you always know exactly how long you have to prepare.
- Every 4th wave will be a special raid, which can be either sappers, siegers, wargs or an animal psychic wave.


Resource Drops and Reinforcements
- Resource drops happen every 12 in-game hours. These resource drops bring you random amounts of building materials, enough food to keep your colonists fed, and occasional medicine, weapons and silver.
- New colonists will join on occasion to help you out. The lower your population is, the more likely you are to get reinforcements.
- Traders happen very frequently.


No Non-Combat Incidents
- All non-raider incidents are disabled. No eclipses, solar flares, or psychic drones to disrupt your defenses right in time for a raid. When you lose it won't be because the RNG had it in for you. You will die knowing you fought as hard as you could have.

No Interference With Standard Games
- Select the Wave Survival storyteller to play a Wave Survival game, or any other storyteller to play a standard game. Having this mod installed will not affect standard games in any way.


Notes
- To play the game mode, make sure you select the Wave Survival storyteller.
- The included Wave Survival Mode Default Scenario gives you an extra starting colonist, as well as the technology for turrets and the Orbital Trade Beacon that is needed in order to receive the daily resource drops.



Special Thanks
Special thanks to Philbro for contributing his amazing artistic talent to the mod. Check out more of his stuff on DeviantArt:
http://philbro.deviantart.com/
Populära diskussioner Visa alla (1)
1
23 aug, 2016 @ 21:38
KLISTRAD: How to tweak this mod to suit your play style
JustinNeedsCaffeine
63 kommentarer
DreamFree 22 sep @ 14:11 
damn bro, it's been that long huh
Chen 31 dec, 2024 @ 0:22 
never forget
Peluceus Donmian 17 sep, 2024 @ 15:34 
I like the way this mod is described a lot more than Winston's description, I hope this mod gets ported eventually. The execution sounds a lot better in my opinion.
average AI 17 jun, 2023 @ 6:51 
we fight for his memory
AkaviriBlade 2 jan, 2023 @ 22:07 
Here's a spiritual successor, 1.4 Winston Waves: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2734032569
Ratman 9 maj, 2022 @ 15:18 
WINSTON WAVES
Orbit 3 apr, 2022 @ 7:20 
dead mod :(
Zach 8 okt, 2019 @ 15:58 
"contributing his amazing artistic talent"
[TNN] timelord Rabbit gromit07 26 jun, 2019 @ 10:55 
Kikohi, you are a god among men.
Lizy_Sticks 10 apr, 2019 @ 20:44 
1.0 rebuild ? i wana try this with some of the other mods out there that adds guns and crazy raiders