安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
The larger factories do use more resources and produce more, though it should be about the same as if you had zoned industry in the same area.
is this size related or jobs related?
Mb just separate versions would be enough... idno)
Some thought: there is a mod called Rainfall - it somehow separates water flows in pipes and makes separate water calculations. Mb it author could help with making Sewage simulation better.
anyway - I'm rlly glad that we are feeling the same and I'm sure that you'll come up with nice ideas.
RICO pollution near your water assets was my reason to ask AJ3D about tweaking industry pollution ;)
It rlly needs some thinking. The cool thing about your sewage assets - as city grows they are nicely spread in different areas and they feel balanced in the way "how you have to build them".
So there should be definitely way of producing enough water "with realistic look as water infrastructure becomes bigger" if this functionality is removed from some assets.
But this also feels a bit too unrealistic at this point - as some assets will become "cut in impact/effect" instead of industry =)
I usually create a buffer zone of parks/parking, rail lines or commercial between my industry and residential. As for the water and sewage I totally get you. I've actually considered an update to them, which would solve that. The downside to that is they would no longer output clean water, only get rid of the sewage. Then all sewage buildings would be placeable in polluted areas no problem. How would that seem to you?
Cheers!)