The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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PJ's Spell Compendium for Skyrim 1.2
   
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Category: Gameplay, Magic
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1.111 MB
19 maj, 2012 @ 23:49
31 maj, 2012 @ 12:39
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PJ's Spell Compendium for Skyrim 1.2

Beskrivning
Adds 18+ heavily scripted unique spells to the game of Skryim. Summon earthquakes, tornados, blade storms, or acid rain. Jump to new heights or teleport behind an enemy. Use telekinesis to throw your opponent in any direction you choose. Conjure magical homing missiles that seek out enemies wherever they may hide.

Change Log for V1.2:
- New Spell, Darkness! Cast it to turn out the lights and confuse and disorient all enemies around you. You can see them but they can't see you!
- Timer taken off Magic Missiles, now you can cast them as often as you like
- Fixed bug with Magic Missiles that caused only one missile type to show up. Now all four missiles types will show up randomly
- Damage increase and and scope decrease of many spells, should do more damage more often now. This includes Acid Rain, Lightning Columns, Fire Spouts, Magic Missiles, and Blade Storm.

Where can these spells be found? After being expelled from the Winterhold College for the practice of these dangerous and unpredictable spells the mage Phineus Jamison can now be found peddling the tomes in the cellar of the Frozen Hearth in Winterhold town. All spells are balanced to the best of my ability, however it must be noted that I have not played very far into Skyrim so have not tried every spell in every situation. If you find a spell is overpowered or underpowered please let me know and I will see what I can do in future updates.

I used all of my own models and objects so this will not conflict with any other mods such as Midas' Spell Pack.

****UPDATE**** To all those who have issues with finding the vendor, there is a new container in the same basement where you can pick up the spells for free. I am still trying to figure out why Phineus has decided to disappear for some users, right now it doesn't make any sense to me since he appears just fine when uploading this mod to other sites. If he appears for you feel free to buy the spells off him for game immersion otherwise enjoy the free spells!


View my YouTube page to see most of the spells in action.

Spell List:
Telekinesis: Traps your enemy in a stasis field of electricity allowing you to move around them around and eventually fling them in any direction you like. To fling, simply move your target quickly left, right, up or down and watch as they are flung in that direction. Damage is done based on your alteration skill plus depending on direction flung with downward providing the most damage, upward the second most, and left/right the least. Use this spell to drop enemies off cliffs, into the water, or simply to move them out of the way.

Magic Missiles: Summon orbs of magic that surround you and seek out and follow enemies in every direction eventually dealing random types of damage including fire, ice, electricity, and paralysis. Higher conjuration levels produce higher number of missiles. If no target is found after a certain amount of time the missiles will disappear. Due to the high desctructive power of these missiles this spell can only be cast once every 15 seconds.

Blade Storm: Summons a whirlwind of daggers flying around your current spot, slicing and dicing anyone foolish enough to come close to you.

Darkness: Cast an illusion of darkness all around you disorienting and confusing your enemies. You can see them but they can't see you!

Sleet Storm: Summons a storm that drops icy sleet down on your enemies. Anyone hit is frozen completely for two seconds.

Web: Creates a sticky web at the targets location trapping and immobilizing the target and anyone close by.

Tornado: Creates a vortex of wind surrounding your enemy, incapacitating them as they are flung around and around. Enemies caught in the tornado are invincible til the spell wears out. Very useful for crowd control.

Earthquake: Summon a massive earthquake causing all enemies around you to consistently stumble and fall to the ground. Higher conjuration levels increase these chances. Use this spell to cause havoc then mop of the pieces with your weapons while your foes try to regain balance. Does not affect friendlies.

Hurricane: Summon a hurricane with winds strong enough to push away and knock over your enemies. The higher your conjuration score the higher the probability of knockdown. The wind direction depends on your initial direction while casting the spell. Not castable indoors. Use this spell to keep enemies away while you pummel them with other spells or arrows. Does not affect friendlies.

Fire Spouts: Creates spouts of fire from the ground at random locations around you causing massive damage to anyone caught in the flames and minor damage to those who step into the fires left behind. The spouts consistently jump around you and higher desctruction levels will produce more spouts. The spouts will not affect friendlies but the remaining fires will although noone will blame you for them.

Lightning Columns: Creates columns of lightning that move randomly around you causing massive damage to anyone who stands in their way. Higher destruction levels will produce more columns. These columns do not affect friendlies and this spell is not castable indoors.

Acid Rain: Creates a storm that rains down acid rain on your enemies causing damage to health and damage resistence. Higher destruction levels create more rain. Does not affect friendlies and is not castable indoors.

Assassin's Rush: Teleport behind your enemy dealing massive sneak damage. The higher your sneak attribute the higher the damage, up to 75% of the enemies initial health. Only castable with a dagger in your main hand.

Decoy: Creates a decoy of yourself that fools enemies into attacking it. After several seconds the decoy will explode throwing enemies close by to the ground. Great for crowd control or escaping. Decoy will be equipped in default armor due to the difficulty in figuring out what armor the user is currently wearing. If anyone knows of a way to do this easily please let me know since it would add to the illusion.

Backfire: All enemy magic users have a chance of having their own magic backfire in their face propeling them backwards. Doesn't cause damage but does stun the enemy. The higher your alteration score the higher the probabilty of backfire up to 100% for 100 alteration. Does not affect friendlies.

Clone: Create smaller clones of your enemy that will attack. Comes in three flavors depending on the number of clones you plan on summoning. Imagine the confusion of being attacked by three mini versions of yourself!

Jump: Allows the user to jump to amazing heights. Comes in three flavors, Jump 1 is 10 feet, Jump 2 is 30 feet, Jump 3 is 100 feet. While the spell does propel you forward a little bit keep moving forward during the fall to move even farther.

Swap: Swaps places between you and your enemy. See an enemy in a spot you want to get to? Swap with them! Want to be extra creative? Jump to a high out of the way spot then swap places with an enemy, effectively taking them out of the battle.


187 kommentarer
Trabalhador 2099 29 dec, 2023 @ 16:05 
PJ's, "would you kindly" remake the disco spell for Skyrim, as @Kazurax remembered? :rf:
DEATHWATCHxOPS 24 jan, 2017 @ 14:13 
"If you find a spell is overpowered or underpowered please let me know and I will see what I can do in future updates." My friend there is no such thing as overpowered. Only weak enmies.:steamhappy:
franc_taylor 6 nov, 2016 @ 17:33 
pj mods




Croc Wrangler 1 maj, 2016 @ 3:03 
never mind i never had the mod active. LOL
Croc Wrangler 30 apr, 2016 @ 13:38 
i still cant find it help i tried rejoining college but i can go to a save before that but there wasnt anything there help :(
Kazurax 22 apr, 2016 @ 23:50 
Have you considered making your Oblivion disco spell for Skyrim? Had so much fun with that ring. Maybe with a few different songs that can be selected by different spells/rings. Include Don't Hurt Me though ;)
Changeling 27 mar, 2016 @ 18:57 
better than vanilla master spells
Kalona The Drunk Native 9 dec, 2015 @ 19:28 
Can you add deadly a snow storms spell to the mod? Magic like that would be good against reavers & the Imperial legion. Random Flame Atronachs too. Those she-devils spawn quite a bit when you choose to explore rather than fast travel.
jordan99.evans 23 jul, 2015 @ 9:45 
you should make a magic mod based off of this http://fairytail.wikia.com/wiki/Heavenly_Body_Magic
And1aN 29 dec, 2014 @ 4:25 
Hey must i have done the mage guild quest line for the spells?
And i want a pixture of the map there the spells are please