Goblins and Grottos

Goblins and Grottos

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How to: Level Creator
By M404-0611
As the name infers, this guide is about little tips and main functions in the Level Creator, including how to build self-destructing bridges, ropes/chains, and much more. As in addition, if players (you) find a function that I did not mention or solve, please add in the comments below. This guide is/will be full of community tips as well.
   
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The Basics...
Okay. These are some basics in order top play. Mind you, this is a very short chapter.
Let me list completely vital info:
  • Press 'I' to open the inventory. Or you can click on the backpack by your hotbar.
  • Using your primary click on a blank space with an item (ex: door, trap, block, etc.)
Heh, simple? Now comes the fun part. If you placed an oblject like a box, it is affected by gravity.Turns out, only if it is in/one-space-out of you view will it be affected. Bug? Dunno.
...
...I forgot something...
...
...
Ah, yes! Dispensers! Yep, just plop one down and you can have it despense from a piece of rock to live sheep (more on that in a minute...) to gosh darn FRICKIN BOULDERS!!! Just use ctrl to activate in play mode.
Awww... sheep.
I love sheep.
Sheep = cute...
...
Next chapter please...
Ropes and Chains: Dizzy Spinwheels
Going through personal trouble with this function, I found out from dev sam (thank him later), that the trouble with this is the magnet icon found over by hotbar option 1. Keep this next part in your head, for this is pretty semi-important for successful levels.
  • When the Magnet is red, this auto locks the object in the center. (ex, blocks directly side by side)
  • When the magnet is a grayish colour, the blocks are no longer centered and can be placed anywhere. (see next chapter for a fun example.) Just beware, sometimes in situations objects automatically lock onto each other (ex: ropes)
Now that that is out of the way, you just have to place a chain/rope piece with the magnet off underneath another one. They will automagically snap together making a rope/chain.

Now let's have some fun.

Swingith Blades:
Put a rope in the centre of a open block space, and put about 5-7 links underneath. Turn on the evil castle pack, and take a trap kinda like a crescent moon. Put the Swing trap (crescent moon) underneath where your rope/chain ended. When you play, the rope and blade start to swing. Touching the bottom blade on a swing will deliver a nasty, NASTY, NASTY cut. Or a fatal accident.
Fun fact: On a swing trap,the blade becomes weaponized, but the ropes do not. Use this to make a fun parkour. Also try messing with the angle. When set to 360 or higher, it swings in full circles. Putting the speed on that 99+ could make something like a deadly bubble.
Special Bricks: The Self-Destructing Bridge
Heh, my favorites...
This is mostly a list of some traps and other items in Goblins and Grottos, so special bricks include, but are not limited to the below.

  • Spikes: WHAT DO YOU THINK THEY DO!?!? These are insta-kill block to both Heroes and Monsters (the Goblin is classified to me as True Hero, but are still slain anyway)

  • Wall Traps: These are a lever ID trap that will fire a dart to impale a person, creature, or the Goblin.

  • Eldritch Flame Traps: Only in Evil Castle, this version of Wall Trap has a timer, speed modifier, and when it starts, a green fireball will come out every (timer_amount) with a speed of (speed_count) that will explode on contact with walls, boxes, boulders, Goblin, etc. NOTE: These can be blocked away with the Shield, just like in the Samus boss fight.

  • Wooden Plat.: This breaks after taking on so much wear. If a heavy enough box is put on, a boulder, or the goblin jumping up and down a lot, the plat form will break.


    Want to learn my recipe for disaster? Turn off the magnet, and place a bunch of Wooden Platforms so that they connect INSIDE another Wooden Platform. The platform will register the other as weight, so one will break and (maybe) the other one standing. Place that like a bridge to make a self-destucting bridges!

Thank you all!
Thank you for reading this guide.
Oh, and please do check in occasionally. I will update the guide when possible.





Thanks again!
-Moonman
3 Comments
M404-0611  [author] 9 Jun, 2017 @ 8:33am 
I hear you Torgo.
That is why this guide exists! This is meant to be something to spark inspiration, new ways to build, and so on. And plaese, do know that iths is still a work in progress at this time.
Still looking for a way to make a Paladin become an Eldritch Embassy, as I like to call it.
Torgo 9 Jun, 2017 @ 4:16am 
cool guide
i hope to tinker with this game a lot more. i've been looking a game like this in which to make puzzle levels; i wonder how far the game engine can be taken in terms of item interactions. if you look at some of the more elaborate Mario Maker puzzle levels you'll see what i mean. for a long time i've wanted to be able to do stuff like that on pc. :bulbno::dungdefender:
Scutterkahn 15 Jan, 2017 @ 8:30pm 
cool guide
this will help me a lot

:steamhappy: