Tabletop Simulator

Tabletop Simulator

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the Gallerist - Auto Setup
   
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Type: Game
Game Category: Board Games, Thematic Games
Complexity: Low Complexity
Number of Players: 4
Language: English
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20 jul, 2016 @ 6:46
2 aug @ 13:43
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the Gallerist - Auto Setup

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Script supervised and customized Pawns by SmileyChris.


Game by Vital Lacerda. Support the game.
25 kommentarer
siralias 9 aug @ 0:46 
If I save an ongoing game, some scripts run again when it loads. How do I circumvent this?
bhfred 1 jun @ 15:59 
This Module needs an update please. http://i.imgur.com/6xSYszt.jpg is not loading as well as Focus files mentioned below. Thanks for any help.
Focus 31 maj @ 7:07 
The Visitors bag is completely broken for me. Just a bunch of dots sticking straight up out of it that I can't click on. If you hover on the dots, they're still labelled "VIP" "Collecter" etc. Can anyone fix this?
Il-Roberto 20 dec, 2023 @ 7:36 
I solved with a check in onLoad function. If _G['btnAutoSetup'] ~= nil then ...shuffle, setup functions, etc..
I always execute SetupDrawButtons(). If you wish I can send you fixed code
Il-Roberto 19 dec, 2023 @ 6:21 
problem with loading after saving. There no check if game is already started in onLoad function and you get errors because you are referring to destructed objects later in next functions.
Il-Roberto 19 dec, 2023 @ 2:39 
Setup for 2p. Step 10. Only 8 reputation tiles (4 in first row, 4 in third row). I get also in middle row.
Russstem 15 maj, 2023 @ 9:53 
Hi. Can the author update the links?
victormu 5 mar, 2021 @ 11:24 
@amos_keeto. The targetBag.putObject(targetTicket.clone()) was the issue :). The problem with the current implementation is that the tickets are spawned ontop of each other and because they are coded as "chips" sometimes tickets can contain multiple other tickets.

If you take all the tickets out, and manually inspect them by hovering over them. you will noticed that a couple of them contain other tickets within themselves.
Mr. Wiggly 12 jan, 2021 @ 17:54 
Setup definitely doesn't match. The tickets are off and the player pawns all stay out as well.
Amos_Keeto 31 dec, 2020 @ 8:16 
Ok, so it seems it behaves better if I modify the ticket setup function to remove the while loop:

function SetupNTicketsXColor(targetBag, targetTicket, number)
for i=1, number do
targetBag.putObject(targetTicket.clone())
end
end

Now, this is the first time I've fiddled with TTS scripts, so I have no idea if the previous implementation was due to some versioning stuff?