Garry's Mod

Garry's Mod

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[E2] SentCore
   
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Content Type: Addon
Addon Type: ServerContent
Addon Tags: Build
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17 jul, 2016 @ 9:25
9 jun, 2019 @ 11:39
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[E2] SentCore

I 1 samling av Ben66
[FR] Les Bricoleurs
107 artiklar
Beskrivning
Spawn scripted entity with E2.

BUG REPORTS : http://gtm.steamproxy.vip/workshop/filedetails/discussion/726355111/359543951702114665/

Array = getSpawnableSents()
( Return all scripted entities we can spawn )

Entity = sentSpawn(string class, vector pos, angle ang, number freeze)
( Spawn a scripted ent)

Entity = npcSpawn(string class, vector pos)
( Spawn a Npc )

Entity = weaponSpawn(string class, vector pos, angle ang, number freeze)
(Spawn a weapon)

entity:editValue(string key, string value)
(Edit settings values of the ent)

Array = entity:getKey()
(Get settings values of the ent)

number = getLimit(string type)
(Get the sboxmax'type' number. (type= npcs, sents, etc...))

number = entity:getCount(string type)
(Get the count of the entities's type of entity player "owner():getCount("sents")" (type= npcs, sents, etc...))

number = entity:checkLimit(string type)
(This function returns how many objects allowed remains. owner():checkLimit('type') (type= npcs, sents, etc...))

cleanup('type')
(Do a cleanup of the type. (type= npcs, sents, etc...))

cleanup()
("Do a cleanup.")
Populära diskussioner Visa alla (1)
1
26 jul, 2021 @ 13:38
Bug Reports
Ben66
17 kommentarer
cj2hgerber 31 maj @ 18:46 
does the Cleanup command work for just anyone, and what exactly does it do? just delete your Sents?
Astralcircle 17 jul, 2024 @ 16:05 
Soon it will be useless because Sent Core has been added to Wiremod
d4v3 | the Supreme Being 19 jun, 2023 @ 2:14 
yup
Cracka 17 sep, 2022 @ 19:13 
Cant spawn npc's other than zombies
SuperMonocle 24 mar, 2022 @ 22:21 
This is a great mod! However, is there any way you could add cleaning up the spawned SENTS? Or is there already a way to do that?
SniperGnome 5 okt, 2021 @ 16:44 
can you add gmod_wire_hydraulic to the spawn list with away to hookup the point1 and point2
ならうさよ 13 jun, 2021 @ 19:44 
it is possible to change the wire inputs, use the e2's function :createWire
Kerk 7 apr, 2021 @ 13:39 
Is there a github version of this addon?
Jeremy McFly 29 dec, 2020 @ 6:59 
ok cool c bien bonjour
Apu Nahasapeemapetilon 👀 9 jul, 2019 @ 4:52 
Is it possible to change the wire inputs? for example if I spawn a missile that has the "Arm", "Launch" and "Detonate" wire inputs, being able of calling them from the E2