Garry's Mod

Garry's Mod

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[E2] SentCore
   
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Content Type: Addon
Addon Type: ServerContent
Addon Tags: Build
Tiedostokoko
Julkaistu
Päivitetty
1.989 KB
17.7.2016 klo 9.25
9.6.2019 klo 11.39
15 muutosilmoitusta ( näytä )

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[E2] SentCore

1 kokoelmassa, tekijä Ben66
[FR] Les Bricoleurs
107 luomusta
Kuvaus
Spawn scripted entity with E2.

BUG REPORTS : http://gtm.steamproxy.vip/workshop/filedetails/discussion/726355111/359543951702114665/

Array = getSpawnableSents()
( Return all scripted entities we can spawn )

Entity = sentSpawn(string class, vector pos, angle ang, number freeze)
( Spawn a scripted ent)

Entity = npcSpawn(string class, vector pos)
( Spawn a Npc )

Entity = weaponSpawn(string class, vector pos, angle ang, number freeze)
(Spawn a weapon)

entity:editValue(string key, string value)
(Edit settings values of the ent)

Array = entity:getKey()
(Get settings values of the ent)

number = getLimit(string type)
(Get the sboxmax'type' number. (type= npcs, sents, etc...))

number = entity:getCount(string type)
(Get the count of the entities's type of entity player "owner():getCount("sents")" (type= npcs, sents, etc...))

number = entity:checkLimit(string type)
(This function returns how many objects allowed remains. owner():checkLimit('type') (type= npcs, sents, etc...))

cleanup('type')
(Do a cleanup of the type. (type= npcs, sents, etc...))

cleanup()
("Do a cleanup.")
Suositut keskustelut Näytä kaikki (1)
1
26.7.2021 klo 13.38
Bug Reports
Ben66
17 kommenttia
cj2hgerber 31.5. klo 18.46 
does the Cleanup command work for just anyone, and what exactly does it do? just delete your Sents?
Astralcircle 17.7.2024 klo 16.05 
Soon it will be useless because Sent Core has been added to Wiremod
d4v3 | the Supreme Being 19.6.2023 klo 2.14 
yup
Cracka 17.9.2022 klo 19.13 
Cant spawn npc's other than zombies
SuperMonocle 24.3.2022 klo 22.21 
This is a great mod! However, is there any way you could add cleaning up the spawned SENTS? Or is there already a way to do that?
SniperGnome 5.10.2021 klo 16.44 
can you add gmod_wire_hydraulic to the spawn list with away to hookup the point1 and point2
ならうさよ 13.6.2021 klo 19.44 
it is possible to change the wire inputs, use the e2's function :createWire
Kerk 7.4.2021 klo 13.39 
Is there a github version of this addon?
Phasez 29.12.2020 klo 6.59 
ok cool c bien bonjour
Apu Nahasapeemapetilon 👀 9.7.2019 klo 4.52 
Is it possible to change the wire inputs? for example if I spawn a missile that has the "Arm", "Launch" and "Detonate" wire inputs, being able of calling them from the E2