Space Engineers

Space Engineers

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Modified Dover
   
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Type: Mod
Mod category: Planet
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18.910 MB
27 jun, 2016 @ 18:11
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Modified Dover

Beskrivning
original work done by Sebastitan.
*Creait to Sebastitan for allowing me to edit Dover*

*OreMappings Edited*
Deeper Ore, ex: Iron start at 40m to 132m
Prehaps, could built a mining rig.

Planet has Platinum.


<OreMappings>
<!-- Tier 1 ! INSERT ONLY IN BLUE CHANNEL ! -->
<!-- EASY START-->
<Ore Value="200" Type="Iron_02" Start="40" Depth="132" />
<Ore Value="220" Type="Nickel_01" Start="3" Depth="17" />
<Ore Value="240" Type="Silicon_01" Start="3" Depth="17" />

<!-- Fe 1-->
<Ore Value="1" Type="Iron_02" Start="40" Depth="860" />
<Ore Value="4" Type="Iron_02" Start="40" Depth="420" />
<Ore Value="8" Type="Iron_02" Start="40" Depth="340" />

<!-- Fe 2-->
<Ore Value="12" Type="Iron_02" Start="25" Depth="30" />
<Ore Value="16" Type="Iron_02" Start="28" Depth="80" />
<Ore Value="20" Type="Iron_02" Start="31" Depth="12" />

<!-- Ni 1-->
<Ore Value="24" Type="Nickel_01" Start="10" Depth="14" />
<Ore Value="28" Type="Nickel_01" Start="11" Depth="14" />
<Ore Value="32" Type="Nickel_01" Start="11" Depth="16" />

<!-- Ni 2-->
<Ore Value="36" Type="Nickel_01" Start="24" Depth="15" />
<Ore Value="40" Type="Nickel_01" Start="27" Depth="15" />
<Ore Value="44" Type="Nickel_01" Start="30" Depth="18" />

<!-- Si 1-->
<Ore Value="48" Type="Silicon_01" Start="9" Depth="14" />
<Ore Value="52" Type="Silicon_01" Start="13" Depth="14" />
<Ore Value="56" Type="Silicon_01" Start="10" Depth="16" />

<!-- Si 2-->
<Ore Value="60" Type="Silicon_01" Start="22" Depth="16" />
<Ore Value="64" Type="Silicon_01" Start="25" Depth="17" />
<Ore Value="68" Type="Silicon_01" Start="27" Depth="19" />

<!-- ORE Tier 2 -->
<!-- Co 1-->
<Ore Value="72" Type="Cobalt_01" Start="20" Depth="13" />
<Ore Value="76" Type="Cobalt_01" Start="22" Depth="14" />
<Ore Value="80" Type="Cobalt_01" Start="26" Depth="16" />

<!-- Co 2-->
<Ore Value="84" Type="Cobalt_01" Start="40" Depth="15" />
<Ore Value="88" Type="Cobalt_01" Start="40" Depth="16" />
<Ore Value="92" Type="Cobalt_01" Start="50" Depth="19" />

<!-- Ag 1-->
<Ore Value="96" Type="Silver_01" Start="21" Depth="13" />
<Ore Value="100" Type="Silver_01" Start="25" Depth="13" />
<Ore Value="104" Type="Silver_01" Start="31" Depth="15" />

<!-- Ag 2-->
<Ore Value="108" Type="Silver_01" Start="40" Depth="18" />
<Ore Value="112" Type="Silver_01" Start="45" Depth="19" />
<Ore Value="116" Type="Silver_01" Start="35" Depth="11" />

<!-- Mg 1-->
<Ore Value="120" Type="Magnesium_01" Start="23" Depth="104" />
<Ore Value="124" Type="Magnesium_01" Start="26" Depth="104" />
<Ore Value="128" Type="Magnesium_01" Start="29" Depth="105" />

<!-- Mg 2-->
<Ore Value="132" Type="Magnesium_01" Start="53" Depth="107" />
<Ore Value="136" Type="Magnesium_01" Start="55" Depth="108" />
<Ore Value="140" Type="Magnesium_01" Start="59" Depth="100" />

<!-- ORE Tier 3 -->
<!-- U 1-->
<Ore Value="144" Type="Uraninite_01" Start="32" Depth="102" />
<Ore Value="148" Type="Uraninite_01" Start="35" Depth="103" />
<Ore Value="152" Type="Uraninite_01" Start="38" Depth="105" />

<!-- U 2-->
<Ore Value="156" Type="Uraninite_01" Start="80" Depth="120" />
<Ore Value="160" Type="Uraninite_01" Start="89" Depth="210" />
<Ore Value="164" Type="Uraninite_01" Start="96" Depth="101" />

<!-- Au 1-->
<Ore Value="168" Type="Gold_01" Start="30" Depth="15" />
<Ore Value="172" Type="Gold_01" Start="32" Depth="18" />
<Ore Value="176" Type="Gold_01" Start="35" Depth="15" />

<!-- Au 2-->
<Ore Value="180" Type="Gold_01" Start="40" Depth="14" />
<Ore Value="184" Type="Gold_01" Start="42" Depth="15" />
<Ore Value="188" Type="Gold_01" Start="43" Depth="28" />

<!-- Pt 1-->
<Ore Value="192" Type="Platinum_01" Start="50" Depth="5" />
<Ore Value="196" Type="Platinum_01" Start="41" Depth="8" />
<Ore Value="208" Type="Platinum_01" Start="43" Depth="10" />

<!-- Pt 1-->
<Ore Value="212" Type="Platinum_01" Start="50" Depth="8" />
<Ore Value="217" Type="Platinum_01" Start="41" Depth="6" />
<Ore Value="222" Type="Platinum_01" Start="43" Depth="22" />
</OreMappings>

<FogIntensity>1.65</FogIntensity>

<HasAtmosphere>true</HasAtmosphere>
<Atmosphere>
<Breathable>true</Breathable>
<OxygenDensity>15.0</OxygenDensity>
<Density>1.8</Density>
<LimitAltitude>15.0</LimitAltitude>
</Atmosphere>

<AngularVelocity>0.0012</AngularVelocity>

<HillParams Min = "-0.0035" Max ="0.0035"/>


<AnimalSpawnInfo>
<Animals>
<Animal Type="Cyberhound"/>
<Animal Type="SpaceSpider"/>
<Animal Type="SpaceSpiderBrown"/>
<Animal Type="SpaceSpiderBlack"/>
<Animal Type="SpaceSpiderGreen"/>
</Animals>
<SpawnDelayMin>60000</SpawnDelayMin>
<SpawnDelayMax>80000</SpawnDelayMax>
<SpawnDistMin>120</SpawnDistMin>
<SpawnDistMax>200</SpawnDistMax>
<WaveCountMin>2</WaveCountMin>
<WaveCountMax>7</WaveCountMax>
</AnimalSpawnInfo>
<NightAnimalSpawnInfo>
<Animals>
<Animal Type="Cyberhound"/>
<Animal Type="SpaceSpider"/>
<Animal Type="SpaceSpiderBrown"/>
<Animal Type="SpaceSpiderBlack"/>
<Animal Type="SpaceSpiderGreen"/>
</Animals>
<SpawnDelayMin>30000</SpawnDelayMin>
<SpawnDelayMax>60000</SpawnDelayMax>
<SpawnDistMin>120</SpawnDistMin>
<SpawnDistMax>200</SpawnDistMax>
<WaveCountMin>2</WaveCountMin>
<WaveCountMax>7</WaveCountMax>
</NightAnimalSpawnInfo>
2 kommentarer
Angel  [skapare] 16 aug, 2016 @ 10:57 
yea, tht i know about. was a issuse when resize MAT texture. did't overlap like it should of . end up with a line of grass or something eles. is a easy fix.
Curiopath 16 aug, 2016 @ 10:41 
Its a good start, but you need to raise the level of the ice if you can, there's a huge awkward strip of exposed land in the ocean