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Rapportera problem med översättningen
I'm aware of such thing happening, but as I stated below, it doesn't even exists in the files when I subscribed. Standing around for it to download in the mod list in game didn't kick start it either.
I highly recommend you using 7zip and {LÄNK BORTTAGEN}https://steamworkshopdownloader.io/
It's very likely you got a civ5mod file that isn't unpacked. If it isn't the case, use the link to get the file and unzip using 7zip
Formula is like this:
At start of a turn in a golden age, each city gains a counter, and once the city gains 12 counter, it consumes the counter and gains the following bonuses:
10 + 10 per Era (so 20 at Ancient, 30 at Classical, etc) + Happiness * 3 Food,
10 + 10 per Era (so 20 at Ancient, 30 at Classical, etc) + Happiness * 2.5 Production,
and 5 + 5 per Era (so 10 at Ancient, 15 at Classical, etc) + Happiness * 2 Culture.
Or 2 times the yield of the city (except food), whichever is higher. So a classical era Tenshi city with 10 production and 4 excess happiness would get 40 Production, while another city at the same situation but with 25 production would get 50 Production since the minimum would be (10+20+10) 40 but 25*2 is higher than that.
The production is applied to whatever the city is producing, kind of like a mini-Engineer rushing. On the other hand, Culture bonus does not apply to border expansion, just added into the social policy pool.
Thank you for the input
Now, I have cooked up an idea for an alternate version which is more intuitive, which was something that MS-06S was pushing for strongly. In the alternate iteration, I will probably
- Get rid of the Anarchy element (while this was the mechanic that I wanted to implement, given a bit of backlash I am willing to put up a version which gets rid of it), and get rid of the bonus after x turns of golden age thing in the process.
But people see Golden Ages as immaculate events so no wonder some poeple hate the idea of bringing GA any penalties.