Space Engineers

Space Engineers

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Frezon Dover (missed spelled: Frozen Dover
   
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Type: Mod
Mod category: Planet
Tiedostokoko
Julkaistu
Päivitetty
83.034 MB
27.6.2016 klo 10.19
8.7.2017 klo 10.12
2 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Frezon Dover (missed spelled: Frozen Dover

Kuvaus
Earth-like planet
All ice and Snow.
All trees, bushs edited and Ore Rock as Snowstones

**Creait to Sebastitan for allowing me to modified Dover***
Oringinal Dover in link below
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=653524890



<AngularVelocity>0.0012</AngularVelocity> Edited

PlanetDataFiles Modified.

<OreMappings>
<!--!INSERT ONLY IN BLUE CHANNEL on MaterialTexture -->
<!-- Tier 1-->
<!-- EASY START-->
<Ore Value="200" Type="Iron_02" Start="3" Depth="7" />
<Ore Value="220" Type="Nickel_01" Start="3" Depth="7" />
<Ore Value="240" Type="Silicon_01" Start="3" Depth="7" />

<!-- Fe 1-->
<Ore Value="1" Type="Iron_02" Start="10" Depth="3" />
<Ore Value="4" Type="Iron_02" Start="12" Depth="3" />
<Ore Value="8" Type="Iron_02" Start="14" Depth="4" />

<!-- Fe 2-->
<Ore Value="12" Type="Iron_02" Start="25" Depth="5" />
<Ore Value="16" Type="Iron_02" Start="28" Depth="5" />
<Ore Value="20" Type="Iron_02" Start="31" Depth="8" />

<!-- Ni 1-->
<Ore Value="24" Type="Nickel_01" Start="10" Depth="4" />
<Ore Value="28" Type="Nickel_01" Start="11" Depth="4" />
<Ore Value="32" Type="Nickel_01" Start="11" Depth="6" />

<!-- Ni 2-->
<Ore Value="36" Type="Nickel_01" Start="24" Depth="5" />
<Ore Value="40" Type="Nickel_01" Start="27" Depth="5" />
<Ore Value="44" Type="Nickel_01" Start="30" Depth="8" />

<!-- Si 1-->
<Ore Value="48" Type="Silicon_01" Start="9" Depth="4" />
<Ore Value="52" Type="Silicon_01" Start="13" Depth="4" />
<Ore Value="56" Type="Silicon_01" Start="10" Depth="6" />

<!-- Si 2-->
<Ore Value="60" Type="Silicon_01" Start="22" Depth="6" />
<Ore Value="64" Type="Silicon_01" Start="25" Depth="7" />
<Ore Value="68" Type="Silicon_01" Start="27" Depth="9" />

<!-- ORE Tier 2 -->
<!-- Co 1-->
<Ore Value="72" Type="Cobalt_01" Start="20" Depth="3" />
<Ore Value="76" Type="Cobalt_01" Start="22" Depth="4" />
<Ore Value="80" Type="Cobalt_01" Start="26" Depth="6" />

<!-- Co 2-->
<Ore Value="84" Type="Cobalt_01" Start="52" Depth="5" />
<Ore Value="88" Type="Cobalt_01" Start="55" Depth="6" />
<Ore Value="92" Type="Cobalt_01" Start="62" Depth="9" />

<!-- Ag 1-->
<Ore Value="96" Type="Silver_01" Start="21" Depth="3" />
<Ore Value="100" Type="Silver_01" Start="25" Depth="3" />
<Ore Value="104" Type="Silver_01" Start="31" Depth="5" />

<!-- Ag 2-->
<Ore Value="108" Type="Silver_01" Start="55" Depth="8" />
<Ore Value="112" Type="Silver_01" Start="58" Depth="9" />
<Ore Value="116" Type="Silver_01" Start="63" Depth="11" />

<!-- Mg 1-->
<Ore Value="120" Type="Magnesium_01" Start="23" Depth="4" />
<Ore Value="124" Type="Magnesium_01" Start="26" Depth="4" />
<Ore Value="128" Type="Magnesium_01" Start="29" Depth="5" />

<!-- Mg 2-->
<Ore Value="132" Type="Magnesium_01" Start="53" Depth="7" />
<Ore Value="136" Type="Magnesium_01" Start="55" Depth="8" />
<Ore Value="140" Type="Magnesium_01" Start="59" Depth="10" />

<!-- ORE Tier 3 -->
<!-- U 1-->
<Ore Value="144" Type="Uraninite_01" Start="32" Depth="2" />
<Ore Value="148" Type="Uraninite_01" Start="35" Depth="3" />
<Ore Value="152" Type="Uraninite_01" Start="38" Depth="5" />

<!-- U 2-->
<Ore Value="156" Type="Uraninite_01" Start="80" Depth="8" />
<Ore Value="160" Type="Uraninite_01" Start="89" Depth="9" />
<Ore Value="164" Type="Uraninite_01" Start="96" Depth="11" />

<!-- Au 1-->
<Ore Value="168" Type="Gold_01" Start="40" Depth="1" />
<Ore Value="172" Type="Gold_01" Start="42" Depth="2" />
<Ore Value="176" Type="Gold_01" Start="45" Depth="3" />

<!-- Au 2-->
<Ore Value="180" Type="Gold_01" Start="100" Depth="4" />
<Ore Value="184" Type="Gold_01" Start="107" Depth="5" />
<Ore Value="188" Type="Gold_01" Start="112" Depth="8" />
</OreMappings>


VoxelMaterials added

<HillParams Min = "-0.0035" Max ="0.0035"/>

<AnimalSpawnInfo>
<Animals>
<Animal Type="Cyberhound"/>
<Animal Type="SpaceSpider"/>
<Animal Type="SpaceSpiderBrown"/>
<Animal Type="SpaceSpiderBlack"/>
<Animal Type="SpaceSpiderGreen"/>
</Animals>
<SpawnDelayMin>60000</SpawnDelayMin>
<SpawnDelayMax>80000</SpawnDelayMax>
<SpawnDistMin>100</SpawnDistMin>
<SpawnDistMax>140</SpawnDistMax>
<WaveCountMin>2</WaveCountMin>
<WaveCountMax>7</WaveCountMax>
</AnimalSpawnInfo>
<NightAnimalSpawnInfo>
<Animals>
<Animal Type="Cyberhound"/>
<Animal Type="SpaceSpider"/>
<Animal Type="SpaceSpiderBrown"/>
<Animal Type="SpaceSpiderBlack"/>
<Animal Type="SpaceSpiderGreen"/>
</Animals>
<SpawnDelayMin>30000</SpawnDelayMin>
<SpawnDelayMax>60000</SpawnDelayMax>
<SpawnDistMin>100</SpawnDistMin>
<SpawnDistMax>140</SpawnDistMax>
<WaveCountMin>4</WaveCountMin>
<WaveCountMax>7</WaveCountMax>
</NightAnimalSpawnInfo>



<AtmosphereSettings>
<RayleighScattering>
<X>81.905</X>
<Y>30.160</Y>
<Z>38.947</Z>
</RayleighScattering>
<MieScattering>50</MieScattering>
<MieColorScattering>
<X>5.000</X>
<Y>150.000</Y>
<Z>150.000</Z>
</MieColorScattering>
<RayleighHeight>36</RayleighHeight>
<RayleighHeightSpace>15</RayleighHeightSpace>
<RayleighTransitionModifier>0.4</RayleighTransitionModifier>
<MieHeight>30</MieHeight>
<MieG>0.998</MieG>
<Intensity>1.714</Intensity>
<SeaLevelModifier>0.992</SeaLevelModifier>
<AtmosphereTopModifier>1.1</AtmosphereTopModifier>
<FogIntensity>1.000</FogIntensity>
<Scale>1</Scale>
</AtmosphereSettings>


are new server

https://space-engineers.com/server/53129/

https://1cog-official.com/
12 kommenttia
Idiot With A Gun 14.9.2020 klo 12.00 
frozen over
Idiot With A Gun 14.9.2020 klo 12.00 
did you mean to say frozen dover or over
DanderSonJa 8.7.2017 klo 13.47 
looks great!
Angel  [tekijä] 8.7.2017 klo 13.42 
ok. updated CM textures so far, need to work on NG. they still 512x512, was pink in game. be 2048x2048
DanderSonJa 8.7.2017 klo 12.48 
Im going to go try it right now!
Angel  [tekijä] 8.7.2017 klo 10.13 
UPDATED JULY 8TH
DanderSonJa 3.7.2017 klo 8.58 
Hurray!!!!
(dont think i spelled that right)
Angel  [tekijä] 2.7.2017 klo 18.26 
Yea, and my other outdated planets as well.
DanderSonJa 1.7.2017 klo 16.31 
Soo your going to fix it?
Angel  [tekijä] 30.6.2017 klo 17.01 
It's most likely broken. Not home till july 6th. 2017 in TX