安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://www.nexusmods.com/skyforceanniversary/mods/1
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2597006640
I can confirm that your stars/medals/current level performance don't matter.
depending on how well you are doing on a stage depends on the possibility of card drops?
if you were to get hit by the emp on stage 5 and complete the stage without getting touched (untouched medal) and kept repeating that pattern, then you would have more chances of a card drop?
Run 1 - Get 2 cards on level 4 and 6.
Run 2 - Get 1 card on level 4
Run 3 - Get 1 card on level 6 (second attempt)
Run 4 - Get 1 card on level 6
I get all left card on levels where i already got all stars, so i think that there is no correlation between stars and cards.
This leaves just Stage 8 and Stage 9 where I have not completed all the medals. Really dumb how things are setup in Sky Force Anniversary regarding how the Card drop rates work (or fail to work). It is much better in Sky Force Reloaded.
these buff will be auto-activated permanently as you collect cards.
"Sky Force Reloaded" (another game) also have some temporary cards which would disappear by the time, like max fire rate in 15 mins or what