Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
https://www.nexusmods.com/skyforceanniversary/mods/1
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2597006640
I can confirm that your stars/medals/current level performance don't matter.
depending on how well you are doing on a stage depends on the possibility of card drops?
if you were to get hit by the emp on stage 5 and complete the stage without getting touched (untouched medal) and kept repeating that pattern, then you would have more chances of a card drop?
Run 1 - Get 2 cards on level 4 and 6.
Run 2 - Get 1 card on level 4
Run 3 - Get 1 card on level 6 (second attempt)
Run 4 - Get 1 card on level 6
I get all left card on levels where i already got all stars, so i think that there is no correlation between stars and cards.
This leaves just Stage 8 and Stage 9 where I have not completed all the medals. Really dumb how things are setup in Sky Force Anniversary regarding how the Card drop rates work (or fail to work). It is much better in Sky Force Reloaded.
these buff will be auto-activated permanently as you collect cards.
"Sky Force Reloaded" (another game) also have some temporary cards which would disappear by the time, like max fire rate in 15 mins or what