Killing Floor 2

Killing Floor 2

224 ratings
Zed Resistances [AUGUST 25 LAST UPDATED]
By THETA🌭ZER0
A simplified and easy to digest list of the new resistances zeds have and their weak points.
   
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Intro
Recently Tripwire added new resistances for every enemy based on the weapon you shoot them with. Originally I had a rant here calling the last couple updates, at the time of writing, one of the worst updates they've ever dropped for Killing Floor 2 since launch. And they were. But the recent few patches show that they are indeed listening to feedback and don't have resistances set in stone, which is nice.

Unfortunately, the resistance system still isn't intuitive whatsoever and they have no other way for you to know them without trying to memorize them through playing endlessly or using their unhelpful graphs. I would suggest that Tripwire add icons in the hud for each weapon or a hit sound to indicate which zeds are resistant or weak to your weapon, but that's just me pretending I know anything about game design. Until then, I have a guide which originally used info from one of Tripwire's updates, but I wound up having to correct it by using the more accurate statistical information from this forum post.[forums.tripwireinteractive.com] So now you can use my guide to quickly check to see what you should expect given what weapon you're using.

There's still two things I want to note. The first is that this guide will be very subject to change as Tripwire adjusts resistances, but it'll always be up to date within a day or so. Favorite this guide if you want to always know how the resistances change as they get updated. The second is that the face in the icon is Jynx from Pokemon. But moving on, below is the effectiveness of each weapon type. The final section contains an even simpler list detailing which weapons are best (or worst) against which zed if there's a zed in question you're struggling with, along with pictures if you don't know all the zeds by name.
RESISTANCES BY WEAPON TYPE
The resistances are alphabetized because Tripwire was too lazy to do it themselves in their own post. These are done according to weapon type, and what falls into those types are explained in the titles (or underneath if they're more complex). I'll refrain from outright spouting the plain numerical damage values because this is the general idea Tripwire is going for. Simply stating categorical weakness is less subject to change should Tripwire decide to minutely tweak some resistances.

Here's a legend to tell you what each "ranking" means. If you want exact values, please refer to this spreadsheet.[docs.google.com]

Ranking
Damage Taken
Good
>110% (>150% if underlined) damage
Normal
110% to 75% damage
Bad
75% to 50% damage
Terrible
<50% damage
Values bordering on the rankings are always rounded down (I.E. if a zed takes only 75% of the damage dealt by the weapon, it is listed as "Bad").

Grenades

Each class grenade varies by what type of damage they do. This is a table showing what type of damage each grenade does by class. Note that some grenades do multiple types of damage, while others do unique types of damage that do not have any resistances tied to them. Grenades that have unique damage types are underlined for clarity.

Class
Grenade Damage Type
Berseker
EMP
Commando
Explosive
Demoltions
Explosive
Firebug
Fire
Gunslinger
Explosive and Piercing
Medic
Poison (also heals allies)
Sharpshooter
Freeze
Support
Explosive and Piercing
SWAT
Explosive (high stun)
Grenades that do two types of damage splits half of their damage into both types rather than being two types at once.
Assault Rifles (Commando Weapons)
(Includes Medic assault rifle and Demo M4)

Strength
Monster
Good
Cyst, Crawler, Gorefast, Stalker
Normal
Clot, Scrake, Siren, Slasher
Bad
Husk
Terrible
Bloat, Fleshpound, Hans, Patriarch
Explosives (Demolitions Weapons)
(Does not include each type of class grenade)

Strength
Monster
Good
Fleshpound
Normal
Clot, Crawler, Cyst, Gorefast, Hans*, Siren, Slasher
Bad
Husk, Stalker
Terrible
Bloat, Scrake*, Patriarch
Note: Hans takes 120% damage from the rocket launcher specifically (and takes normal damage from explosives in general), Scrakes take 400% damage from rocket launcher direct impacts (not the explosion itself).
Fire (Firebug Weapons)
(Excluding trenchgun)

Strength
Monster
Good
NOPE
Normal
Bloat, Clot, Crawler, Cyst, Gorefast, Hans, Slasher, Stalker
Bad
YEP
Terrible
Fleshpound, Husk, Patriarch, Scrake, Siren
Note: Fire causes zeds to panic. Ignoring Bloats and Stalkers, resistances are inverted from microwave weapons.
Handguns (Gunslinger Weapons)
(See note below on 9mm pistol)

Strength
Monster
Good
NOTHING
Normal
Clot, Crawler, Cyst, Gorefast, Husk*, Scrake, Siren, Slasher, Stalker
Bad
Fleshpound, Hans
Terrible
Bloat*, Patriarch
Note: 9mm pistol ignores resistances of Bloats (partially) and Husks; Remington (starting) revolver ignores resistances of Husks.
Melee Weapons (Slashing and Blunt)
(Includes gunbutting. Stabbing attacks from bladed weapons count as "Piercing" damage.)

Strength
Monster
Good
FRIGGIN' NOTHING
Normal
Clot, Cyst, Crawler, Gorefast, Husk, Scrake, Siren, Slasher, Stalker
Bad
Gorefast, Hans
Terrible
Bloat, Fleshpound, Patriarch
Note: Clot, Cyst, and Slashers all take normal damage from all class knives unlike other slashing weapons. All monsters take more damage from blunt weapons.
Electricity (Microwave)
Strength
Monster
Good
Hans, Husk
Normal
Bloat, Fleshpound, Gorefast, Patriarch, Scrakes, Siren
Bad
Terrible
Clot, Crawler, Cyst, Slasher, Stalker
Note: Microwaves causes zeds to panic. Ignoring Bloats and Stalkers, resistances are inverted from fire weapons. Microwaves are strong against all zeds that have metal on them.
Piercing (Projectile Weapons/Stabbing)
(Crossbow, Eviscerator sawblades, and bladed stab attacks)

Strength
Monster
Good
OH LOOK, IT'S NOTHING
Normal
Clot, Crawler, Cyst, Slasher, Stalker
Bad*
Hans, Fleshpound, Gorefast, Scrake
Terrible*
Bloat, Husk, Patriarch, Siren
Note: Stunning and headshot power from "Piercing" weapons may allow them to ignore most "Bad" and "Terrible" zeds' resistances to them (especially for the crossbow).
Poison
(Medic Skills and Demolitions' Nuke fart gas)

Strength
Monster
Good
IT ISN'T
Normal
Clot, Crawler, Cyst, Slasher, Stalker
Bad
Gorefast
Terrible
Bloat, Fleshpound, Husk, Hans*, Patriarch, Siren, Scrake
Note: Poison has the highest potential to cause zeds to panic. Hans takes 10% damage from poison, and thus is nearly immune to all poison damage.
Rifle (Sharpshooter Weapons)
(Crossbow is categorized as "Piercing" damage instead of "Rifle")

Strength
Monster
Good
Gorefast
Normal
Clot, Crawler, Cyst, Scrake, Siren, Slasher, Stalker
Bad
Fleshpound, Hans, Husk
Terrible
Bloat, Patriarch
Shotguns (Support Weapons)
(Includes Bererker's nailgun, Firebug's trenchgun, and Medic's shotgun)

Strength
Monster
Good
Gorefast, Siren*
Normal
Clot, Crawler, Cyst, Husk, Scrake, Slasher, Stalker
Bad
Fleshpound, Hans
Terrible
Bloat, Patriarch, Stalker
Note: Sirens takes bonus damage only from the double barrel shotgun.
SMGs (SWAT Weapons)
(Includes Medic SMG)

Strength
Monster
Good
Clot, Cyst, Crawler, Slasher
Normal
Gorefast, Scrake, Siren
Bad
Hans, Husk, Stalker
Terrible
Bloat, Fleshpound, Patriarch
RESISTANCES BY ZED
If you're having trouble with a specific zed, here's an even more basic version of resistances so you can figure out which weapons to carry as a secondary or who to use for your team composition. I've also included pictures in case you don't know all the zeds by name yet.

Vulnerabilities are done on a comparative basis in relation to their resistances. For example, the Patriarch resists all damage including microwaves, but resists significantly less damage from microwaves in relation to other weapons. Thus, he is listed as vulnerable to the microwave gun. Keep in mind that if your weapon does enough damage, it can easily ignore a zed's resistance to it.

P.S. Tripwire: Please never make anything as bullet spongey as prepatch Stalkers ever again.
Bloat
VULNERABLE TO:
Firebug weapons (takes normal damage)

RESISTANT TO:
All other weapons (slightly less to 9mm pistol)

WEAKPOINT:
Head

DAMAGE RESISTANT AREAS:
Knives
Clot/Cyst/Slasher
VULNERABLE TO:
All weapons besides below, extremely weak to Commando weapons, Medic assault rifle, and SMGs

RESISTANT TO:
Microwaves

WEAKPOINT:
Head

DAMAGE RESISTANT AREAS:
None
Crawler
VULNERABLE TO:
All weapons besides below, extremely weak to Commando weapons, Medic assault rifle, and SMGs

RESISTANT TO:
Microwaves

WEAKPOINT:
Head

DAMAGE RESISTANT AREAS:
None
Fleshpound
VULNERABLE TO:
Microwaves, extremely weak to explosives

RESISTANT TO:
All other weapons, somewhat less resistant to Support weapons, Bereserk nailgun, Firebug trenchgun, Medic shotgun, and handguns

WEAKPOINT:
Head, glowing chest

DAMAGE RESISTANT AREAS:
Metal arms
Gorefast
VULNERABLE TO:
Sharpshooter weapons (besides crossbow), Commando weapons, Medic assault rifle, extremely weak to Support weapons, Berserker nailgun, Firebug trenchgun, and Medic Shotgun

RESISTANT TO:
Melee and all Berserker weapons (except blunt weapons and nailgun), crossbow

WEAKPOINT:
Head

DAMAGE RESISTANT AREAS:
Arm blade
Hans
VULNERABLE TO:
Firebug weapons (especially microwaves but excluding trenchgun), explosives (especially RPG)

RESISTANT TO:
All other weapons, extremely resistant to Commando weapons and Medic assault rifle

WEAKPOINT:
Head, glowing chest core, especially weak in glowing backpack battery

DAMAGE RESISTANT AREAS:
None
Husk
VULNERABLE TO:
Microwaves (especially), handguns, Support weapons, Berserker nailgun, Firebug trenchgun, and Medic shotgun; tank backpack takes normal damage from all sources

RESISTANT TO:
All other weapons, slightly less resistant to explosives and Sharpshooter weapons

WEAKPOINT:
Head, tank backpack

DAMAGE RESISTANT AREAS:
All metal areas (except tank backpack)
Patriarch
VULNERABLE TO:
Microwaves (takes normal damage)

RESISTANT TO:
All damage (equally) besides vulnerability listed above

WEAKPOINT:
Head, right (glowing and organic) shoulder, chest tentacle (during grab attack)

DAMAGE RESISTANT AREAS:
All mechanical parts
Scrake
VULNERABLE TO:
Microwaves, Sharpshooter weapons (except crossbow), handguns, Support weapons, Berserker nailgun, Firebug trenchgun, Medic shotgun, RPG direct hits

RESISTANT TO:
All other weapons except for assault rifles and SMGs, especially resistant to fire and explosives (except for RPG direct hits)

WEAKPOINT:
Head

DAMAGE RESISTANT AREAS:
Chainsaw
Siren
VULNERABLE TO:
Microwaves, Support weapons (especially double barrel), Berserker nailgun, Firebug trenchgun, Medic Shotgun

RESISTANT TO:
Fire, poison

WEAKPOINT:
Head

DAMAGE RESISTANT AREAS:
Metal brace
Stalker
VULNERABLE TO:
Melee, extemely weak to Commando weapons and Medic assault rifle

RESISTANT TO:
Explosives

WEAKPOINT:
Head

DAMAGE RESISTANT AREAS:
None
78 Comments
Unga Bunga Muscle Tower 7 Aug, 2019 @ 10:55pm 
Best thumbnail ever
guts' theme (Cut & Looped) 27 Jul, 2017 @ 6:30am 
Thanks for this, never would've guessed Pat's arm and the Pound's chest are weakpoints.
Zhnigo 12 Jul, 2017 @ 8:21pm 
Thanks~
THETA🌭ZER0  [author] 12 Jul, 2017 @ 6:28pm 
@very fasst incredible hihg speed Fire is straight DoT and if I remember correctly it isn't affected by resistances, only direct damage with fire-based weapons is.
Zhnigo 12 Jul, 2017 @ 5:28pm 
Microwave gun now sets zeds on fire, how does that work considering the resistances?
THETA🌭ZER0  [author] 26 Aug, 2016 @ 4:57pm 
It's considered a rifle.
Zhnigo 26 Aug, 2016 @ 1:16pm 
What about the railgun?
Crowe 11 Aug, 2016 @ 8:12pm 
Also they're gone on trash so I don't know why people are even complaining now.
Lummphy 11 Aug, 2016 @ 8:02pm 
I don't get why you guys are angry for something that makes the game funnier, hoe its already easy don't make it easier
THETA🌭ZER0  [author] 11 Aug, 2016 @ 6:48pm 
Updated to include SWAT and minor changes to resistances.