Portal 2

Portal 2

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Clean aperture 1
   
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3.588 MB
10. maj 2012 kl. 4:43
21. maj 2012 kl. 5:01
2 ændringsbemærkninger ( vis )

Abonner for at downloade
Clean aperture 1

I 1 samling af ThatBlueRacc
Clean aperture
5 genstande
Beskrivelse
First test chamber in map pack.

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UPDATE!:Made it easier to hit end door.
22 kommentarer
CoolDudeClem 8. dec. 2017 kl. 18:48 
This test is broken, I don't have a portal gun.
Petutski 17. jan. 2016 kl. 5:11 
Nice map with a few rough edges. Still fun!
The Sojourner 4. okt. 2012 kl. 21:20 
This is the first map I've ever seen where the player controls only orange portals. I too noticed the ninja solution where the button on the right is not needed. I suggest making the ceiling non-portalable above the left platform to fix this.
Mr Fraggle (UK) 15. sep. 2012 kl. 1:41 
I crouched on the faith plate and made it out, but what was the chamber on the right of the door for? I did not use it at all. Good map all the same.
maplebitchu 31. juli 2012 kl. 10:40 
super leuk
derula 30. juni 2012 kl. 10:03 
Sorry if that seemed insulting. I guess I was a bit annoyed that this has such a good rating when I thought the puzzle side of it wasn't very good. Of course I know that making something in Hammer is way more complicated than to do it in the ingame editor; I for once couldn't have done this without some / many hours of training.
If you're interested, I can give you a detailed list of problems I see with this map (or the whole series), and how I would improve them. I will also try not to sound insulting.
ThatBlueRacc  [ophavsmand] 30. juni 2012 kl. 7:11 
@derula Not sure if insult.
derula 30. juni 2012 kl. 6:27 
Perfect example of why sort of knowing hammer doesn't magically turn you into a skilled map maker.
Majicman444 29. juni 2012 kl. 14:26 
if you get stuck or want to watch me fail a bunch here you go
http://www.youtube.com/majicman444
FloggMunkies 22. juni 2012 kl. 12:46 
Other faith plate woes: The faith plates in the room pictured above weirdly and kind of annoyingly aim directly at each other, so it's kind of hit-or-miss whether you actually get to the other side of the room or just get tossed back and forth repetitively.