Stellaris

Stellaris

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Robots Plus
   
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28. maj 2016 kl. 10:15
4. maj 2017 kl. 7:08
8 ændringsbemærkninger ( vis )

Abonner for at downloade
Robots Plus

Beskrivelse
Ever felt that robots and droids could make so much more than just mining? Well, this mod tries to change that.
To be brief for now the mod goes from just 3 basic robots: Robots, Droid and Synthetics, to 8 new clases of robots:

- Mining Robots (+15% Minerals, -%100 everything else)
- Farming Robots (+15% Food, -%100 everything else)
- Administrative Robots (+15% EC, -%100 everything else)

- Research Assistant Droid (+15% Physics Research, -%50 everything else)
- Protocol Droid (+15% Society Research, -%50 everything else)
- Factory Droid (+15% Engineering Research, -%50 everything else)

- Simple Synths (No modifiers besides the habitability one)
- Enhanced Synths (+20% to everything)
Populære diskussioner Vis alle (1)
1
23. jan. 2017 kl. 6:25
How do you build a pop?
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38 kommentarer
Sangriacus  [ophavsmand] 1. sep. 2017 kl. 12:41 
@Gorthaur exactly, that is why if I do anything else for stellaris now it will have to be another mod
Gorthaur the Cruel 27. aug. 2017 kl. 23:07 
You could add more traits to it's existing list, then again that would basically be a completely different mod.
Sangriacus  [ophavsmand] 27. aug. 2017 kl. 16:01 
@Gorthaur yes, I heard. It's really likely that I'll stop supporting this mod
Gorthaur the Cruel 27. aug. 2017 kl. 9:46 
The idea below is kinda what's happening in the next update, if you haven't heard. (well, the next dlc at least)
Sangriacus  [ophavsmand] 28. juni 2017 kl. 11:02 
@opheliaalexiou Your suggestion is really interesting, I will try to add it, I can't make any promise though. Also I won't be working on the mod until next week since I'm kind of busy
opheliaalexiou 27. juni 2017 kl. 16:06 
Mine Programming, 2 Trait Points -- +15% Mineral Production
Agrarian Programming, 2 Trait Points -- +15% Food Production
Infrastructure Programming, 2 Trait Points -- +15% Energy Production
Research Programming, 2 Trait Points -- +5% Physics, +5% Society, +5% Engineering
Quantum Programming, 1 Trait Point-- +15% Physics Research, -50% other Research
Protocol Programming, 1 Trait Point -- +15% Society Research, -50% other Research
Assembly Programming, 1 Trait Point -- +15% Engineering Research, -50% other Research
Philosophy Programming, 2 Trait Points -- +200% Habitability, +10% Unity Production
Savant Programming, 3 Trait Points -- +20% all Production
Combat Programming, 3 Trait Points -- +20% Garrison Strength, +20% Army Damage
Maintenance Programming, 2 Trait Points -- -20% Army Upkeep

Just an off-the-top-of-my-head idea.
opheliaalexiou 27. juni 2017 kl. 16:06 
I like the idea of this, but I have two thoughts. First, could you make an improved combat synth option? The android armies just feel kind of flat to me. Second, maybe you could modify this to perhaps instead make it possible to use the genetic modification interface to modify robots and droids to upgrade them to synths (one of my games I have a lone robot that never upgraded to synth), and to modify them to different functions. Sort of like the genetic modification thing but with a variety of robotic traits that could be like what you mention above:
Sangriacus  [ophavsmand] 1. juni 2017 kl. 13:16 
@chiefmaster44 you are totally right
RandomGamerGuy 1. juni 2017 kl. 10:24 
Great mod makes robots more usefull but an idea I think would help would be is to have the robot factory provide some engineering research to make it a little more usefull and I think that makes sense.
Skye Is Tired 4. maj 2017 kl. 11:57 
Okay, I'll start a new game and see if I still get the bug. Thanks for looking into it!