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alation13 Oct 1, 2020 @ 12:40am
I have to disagree with you about the "Defiler of the Ancient Barrows" being optional. Extra free armies of skellies will ALWAYS be useful.
You can use them to support your primary killing armies as a meat shield "an extra 20 units on the battlefield for just the cost of the lord". You can use them as reinforcements to your primary armies in a pinch, but probably the most common use of them will be for holding settlements either on your borders as a deterrent or to keep a garrison until the city is happy and corrupted enough.
I know they are weak and should not be used as an assault army but 100% reduction in unit upkeep for 75% of your armies is a MUST HAVE tech for me on all level of play.
And bring some air units to distract their cannons early and take it out once their main forces are engaging - summonig zombies on them with a flying caster also works but drains your mana. Managed to win severall 1:1 army battles many were pretty close tho.
During the stage of the game when I wrote the guide, morale, fear and terror in general was still very wanky. Nowadays a proper fear rush is perfectly viable, but it wasn't back then. :)
You have got the basic tactics down with pinning units with meat and hitting them from the sides or behind to win the battle. But what actually wins the battle is breaking the enemy army, not just inflicting damage. So the morale damage caused by a rear charge is way more powerful than the physical damage to the unit. The spell "Doom and Darkness" when overcast is a massive area spell that can cover literally dozens of enemy units. Lowed leadership, plus fear, plus outflanking, will win you way more battles than any amount of healing or extra damage.
You can use them to support your primary killing armies as a meat shield "an extra 20 units on the battlefield for just the cost of the lord". You can use them as reinforcements to your primary armies in a pinch, but probably the most common use of them will be for holding settlements either on your borders as a deterrent or to keep a garrison until the city is happy and corrupted enough.
I know they are weak and should not be used as an assault army but 100% reduction in unit upkeep for 75% of your armies is a MUST HAVE tech for me on all level of play.