Sinless

Sinless

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Sinless: the Reveal FAQ + Guide v1.0
By Bronson
Sinless: the Reveal FAQ + guide covers the following:

-fullgame walkthrough

-lore explanation and correlation of various plot/lore elements

-easter eggs description

-tips and solutions for minigames

-achievement guide
   
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Contents
Sinless v1.0



Contents:

1. Introduction and tips

2. Walkthrough

2.1. Intro
2.2. Act I
2.3. Act II
2.4. Act III
2.5. Outro

3. Pearpod

3.1. Ghostface
3.2. Mojo Joe

4. Poochie & Cyberslut minigames

5. Points of interest

5.1 Lore

5.2 Plot and lore post game elements

5.3 Easter Eggs

6. Achievements
1. Introduction
The first chapter of Sinless: The Reveal acts as an immersive introduction to the OmniCare sanctioned world and lore. It will give you some insight and leads as to what is going on, but these aspects will be more obvious in the following chapters. The second chapter:Revolutions will kick off exactly where the first game ended and take place within the next 48 hours. Revolutions will also be significantly larger and longer: it will feature many new parts of the city, a branching storyline (depending on your actions) and multiple endings, out of which one could be interpreted as definitive. The final chapter: Revelations will be more linear and shorter, however with a stronger emphasis on the twisted and sinister elements which sometimes occur in the Reveal. It will be the defining ending to the trilogy and also offer multiple outcomes.

Sinless was first and foremost designed to be an immersive interactive fiction novel. There is little no no handholding and this goes for a few aspects. Most of the games features will remain hidden unless the player finds them. This also goes for the story: focusing only on progressing the plot will offer an enjoyable ride(hopefully), with the story serving more as a conveyor to keep the pacing and immersion intact. Those looking for something deeper will find it, although the game won't find these elements for you and neither will it connect the dots. Much like the Souls games, the story is much deeper than it may seem at first, but to get the most out of it you need to explore and understand the lore: be it via interaction with an object or chat with a seemingly unimportant NPC, etc. I'll describe most of these points of interest in Chapter 5.

Please keep in mind that to enjoy the game and the story a lot of reading, self definded conclusions and critical thinking are required, so if you do mind going through a lot of text there is a high chance you will not enjoy Sinless.

The goal was also to create an Asian influenced cyberpunk dystopia, with inspirations and references both in architecture to cities like Tokyo or Hong Kong as well as the quirky behaviour and moments present in cyberpunk classics like Akira or cult Tokyo districts like Harajuku or Kichijoji.

Last but not least, the ending although open ended provides enough insight that a revisit of the game is highly recommended. Now certain aspects of the game ought to present themselves in a clearer light. For more info check Chapter 5.
2. Walkthrough p.1: 2.1-2.3 (Intro - Act II)
Due to the strong emphasis on immersion I will keep this walkthrough spoiler free, focusing mostly on the basic information on how to proceed.

Another option is to checkout Danisaur's playthrough available at this link: https://www.youtube.com/watch?v=7tVMxN6Fxs0



2.1 Intro

After the welcoming text, check out an interactive point. After that head down. Continue heading down until you reach a hooded figure leaning over a rail a floor below you to your left. Talk with him twice. Proceed the discussion until he opens his hand. Pick up the spores by clicking on them. Then use/eat them from your inventory. Continue the chat until the transition...



2.2. Act I

Apartment

Pick up the clothes and put them on from within your inventory (or don't and go to street level if your want the birthday suit achievement). Exit to your left. In the living room and pick up the pearpod, use it and check your calendar. Go to your bathroom, it's the door to the right when you're in your bedroom. Open the cabinet and pick up the casual Prog. Install it from within your handy gear. Exit the apartment to your left, use the button of the elevator to get to street level.

Starbreeze Heights

Enter the Woopie Mart and talk to the clerks. Choose buspass, after updating it you can end the chat. Whilst you're here, you might as well grab the Sleeping dog achievent by purchasing a cornbun. Now exit back to the street and use the buss stop to the left.

Exchange Square St.

Use the map and select exchange square station. Click on the Exchange Square building in the distance and enter.

From the junction head through to the skytram station via the skytram pasage to your right. When your at the Skytram Station talk with the operator. Now Tims Arcade Heaven is open.

Go back to the junction and take the left entrance at the junction leading to the Skywalk. One of the randomly appearing NPC's will offer the Stalker Achievement. To obtain it you must have the red catsuit chick present and talk with her 4 times. Continue to Glendale point to your left.

When arriving at Glendale Point, you'll have Tims Arcade Heaven on your left, enter. Talk with Tim, choose money issue. Proceed and agree to test the game. Check your pearpod and run mojojoe, you don't have to play it if you don't want to: booting it up is enough to proceed. Talk to Tim. After the chat go back to the Skytram Station. Talk to the operat to purchase your skytram pass and use the station on your left to travel.

*If you go back to Exchange Square after Tims shop opens you will meet a stranger who gives you a gamecard*



2.3. Act II

Exit the station via the exit in front. At cloudbreak heights use the City Express monitor on your right. Travel to Azur Plaza. You can get the Public Nuisance achievement by talking with Stephen Mok 4 times.

Enter Me4U on your right. Talk with Anne, proceed with the chat and you will need to repair the toy dog. The solution for the puzzle is in Chapter 4. or under this link: https://youtu.be/W8JuLOukHRM?t=1020

Unscrew the cover by clicking on the screws. There is a very strict time limit. First round is usually understanding the mechanics and trying your luck on your first go. You can take the following round to study, find the solution and create the correct path. Therefore the key to solving the puzzle is not trying to beat it and focusing on the time limit: instead focus first on the route of the solution and memorize the key points. With this method you should be able to finish the minigame within your next attempt.

After fixing Poochie talk with Anne. After the converstation exit back to Azur Plaza, and then scroll down and use the City Express. Choose Exchange Square. If you haven't already revisited this scene, you will now meet a stranger who will give your a gamecard. Proceed to the Terrace via Glendale Point.

When at Glendale Point scroll to your right and go to the park by the stairway in the bottom right. When in Glendale Park scroll to your right and enter the terrace Lobby.

From the Lobby proceed through the main entrance. After the text, scroll to your left and talk with the stranger. Scroll back to the right and go outside via the skydeck in front of you. Talk with the stranger. choose "you're crazy..." to proceed. After the chat go back to the park. Go back to the junction. Use either the map in the bottom of the screen of Exchange Square or the Skytram to get to Cloudbreak Point. Go to Cloudbreak Heights by clicking on the alley in the background.

You need to get a keycard. It is under the small plant in a pot in the lower right corner. Once you find it pick up the card end enter the building. Jennies apartment is on your left, enter it. Interact with the scene twice and wait for the prompt. You will return to the corridor. After the warning you will have a limited time to escape by clicking on the door to your right. Break open the door to finish Act II and proceed to the Lower Levels.



2.Walkthrough p.2: 2.4-2.5 (Act III - Endgame)
2.4. Act III

You have escaped to the Lower Levels. Enter the bar to your left. After the chat with the thug talk with Fat Joe on your left. Choose "Yovani District->cut to the chase" to proceed. End the chat and go back outside. Go to Broken Paw alley, its the alley below the lamp post on the right. Talk with the woman. Choose "What's it like....", after that choose new option "relate"\"ask name"\"be honest"\"unlike the KyonCha..."\"confirm" and a new batch of dialogue options will appear and choose the raincoat to proceed.

Go back to barley road , exit is on the left.

Go the highrise in front of you and enter the stairwell on the next scene. In the passage scroll to your right. Put on the raincoat and install the hack from the thug from within your inventory. After that you can exit. If you don't complete both these functions you will be gunned down in the next scene.

Back at Azur Plaza scroll down to use the City Express. Head to the then map point at the Terrace. Scroll to the left and choose the passage leading further into the older part of the park. When in the Old Park Quarter interact with the rags. After the chat you will need to get back to the Lower Levels. You need to take the stairway which was locked up till act II which is located right next to the right of the Me4U building. By whatever means you prefer head back to Azur plaza and take the stairway down back to the lower levels.

Head back to Flotsam, the bar in the Lower Levels. Talk with Fat Joe and continue. Now you need to repair the cyberslut: she is located in the passage leading back up to Azur Plaza. Head back over there and repair her. Same drill and strategy as with the rewiring game before. Or check Chapter 4. 16x9 aspect ratio users need to remember that they need to scroll down a bit to get the best possible viewport of the whole puzzle.

http://imgur.com/MMYHCsb



After fixing the Cyberslut head back to Fat Joe and talk with him. He will hand you the HCP. Go back to the Old Park Quarter by any available means. Talk with Krinn. After the chat, use the level hack from within your invetory. Once installed go to the skywalk connecting glendale point with the junction at exchange square.

When at the Skywalk talk to Yuki, choose you're ready to proceed. The next scene is in a train. Talk with Yuki. Continue until presented with a few topics. Besides "close one" you can only choose one per playthrough and each presents different revelations, so in order to get the best understanding of the correlation of the plot and the lore would require to replay the game at least twice. These options are also covered in Chapter 5.

After choosing one the main topics proceed until you exit at the High Level Station. At the station click on the escalator and exit to Vesti avenue.

At vesti avenue, proceed with the chat with Yuki and scroll up. Keep scrolling until you start glitching. Wait for the scene to end.



2.5. Outro

You are in your bedroom. The scene will scroll to the left and you talk with Jenny. Enter the bathroom. Click on the prompts to proceed. You will move one to the living room. Wait for the scene to end and you will be taken back to the stairs at the begining of the game. Talk with the hooded figure.

Congratulations, you finished Sinless: the Reveal, hope you enjoyed the game :)
3. Pearpod
The pearpod is one of the most important items in your inventory. Besides accessing minigames and being both your city express pass and credit card, you can also check you current objectives from the notes icon. Also check the newsfeed for latest news updates: the news will change with game progression.


3.1 Ghostface

This minigame is a little tribue to scrolling beatemups of the 90's as well as a Judge Dredd reference. The gameplay mechanics are simple: beat as many enemies as you can with one energy bar.

The strategy to wining is simple and exactly like it was in similar games from the 90's. Observe the enemy patterns/speed/reaction time and reach. When boxed in, try to run away and lure the enemies so they all approach you from the front.

Booster: The green dudes. More precisely drug addicts, reduced to hollow shells of their human form after Prog abuse. Normal speed and reach, low health and medium-low damage.

Speeder: little beige guys with gas masks. Fast with long reach but low health and very low damage.

Dweller: The hulking Helmet clad opponents who sport eye augmentations. Slow, strong and hits hard. Highest HP of all enemies.

Slasher: The speeders larger cousin. Tougher, slightly slower but hits harder.

Pyro: The flamethrower wielding psychos, whose main vows are to cleanse the lower levels by fire. Slow and tough and watch out for the wind up: the flamethrower does massive damage and has a very long reach.




3.2 Mojo Joe

Playable once Tim uploads the ROM image to your pearpod.

Another simple game. As with Ghostface you have to get as many kills as possible with one life. Remember that each of your attacks costs you one lolly so the best strategy here is to line up your enemies to kill as many as you can in one shot. Lollies will spawn from time to time so be sure to stock up.
4. Rewire minigames
4. Rewire minigames

There is a very strict time limit. First round is usually understanding the mechanincs and trying your luck on your first go. You can take the following round to study, find the solution and create the correct path. Therefore the key to solving the puzzle is not trying to beat it and focusing on the time limit: instead focus first on the route of the solution and memorize the key points. With this method you should be able to finish the minigame within your next attempt.

Link to Poochie solution: https://youtu.be/W8JuLOukHRM?t=1020

Link to Cyberslut solution: http://imgur.com/MMYHCsb
5.1. Lore
5.1. Lore

Please note that from here on out there will be massive spoilers.

As of now there are either 2 or 3 simultaneous realities in Sinless, depending on your interpretation. The answer will be revealed shorlty into the second Chapter: the game will start off exactly where it left and take place over the next 48 hours.

For the time being we will focus on two:

Desolated World (as seen in the intro/stairs/outro). (DW)

OmniCare Sanctioned World (OSW)

At the begining of the game we are lead to believe DW was a nightmare and that "waking up" in the OSW is the real world. This might seem true during the first playthrough, however upon replaying with tips from Chapter 5.2. more arguments will conflict with this theory. So it seems the OSW might be a visual representation of the mind altering Ports and Progs and the real world is in a state seen in DW.

However, the time spent in the OSW provided us with most of the plot and the moment of the breach.

After the Flood, humanity was given another chance by starting from scratch. Different evolution choices were made and finally resulted in the harmony of man and machine: the bliss OmniCare sanctioned Era, a seemingly perfect world without sin.

As info on the late AD Era suggested: governments, were merely puppets in the hands of politicians, therefore the WNO was stated as a nation-border free Worlwide Society. OmniCare and TitanProg, the Port monopolists are pretty much in control of everything. All Citizens breaching protocol are subject to immediate prosecution- which we learn results in being processed into an operator or moderator.

Ports are cybernetic implants connected to the Central Nerve System. Days are planned out accordingly and require the right Prog for the right task to be as efficient as possible. It is highly likely that OmniCare keeps DW out of sight via mind and sight manipulation via the Ports and Progs. This has also been hinted at ie Yuki at the Skydeck, or the reveal of the hooded figure at the end.

Cities in the OSW are known as OmniCities, there are 23 altogether. Due to the possibility of another Flood the cities resorted to vertical growth. Usually built over mountain ranges cities within close vicinity quickly merge with one another forming the giant, vertically evolving organisms known as Omni Cities.

The Districts we get to visit in the OSW in OmniCity3 are:

Atsil Mid Levels

Lakk Mid and Lower Levels

Yovani District High Level



Each City has a few Alpha Blocks, reserved for execs and Uppers Class citizens. Not much else is known about them, besides also being source of port signal for a specific range of the city. The Kyoncha also have to authorise Lower Level sweeps at the nearest Alpha Block.

The Kyon'Cha: The only authorised Public Security Force. Owned by OmniCare. Blinded by faith to the law. Devoted and true, will follow all commands from supervisors without hesitation. The Spec Ops of the Kyon'Cha are known as the Ghosts and we get to meet them during the encounter at Jennies.

Kyon'cha grunts vary in specialisation and inventory. Most carry GR 5101 assault rifles. Heavy Op grunts carry KL 511 LMG. Ghosts use a modified SK 500 Submachinegun.

The Moderators are the euqivalent of the Secret Service branch of the Kyon'Cha. They don't wear uniform, however their heavily modified bodies usually give them away (sometimes body augs are used as a image trend). They also are the only branch of the Kyon'Cha that doesn't need to approve immediate access to the Lower Levels. Moderators are also usually the results of subjects who have been prosecuted.

Operators are the android helpers of the human race in the OSW. Officially 100% synth, in truth created from obsolete test subjects.

Reserviours: seen from the skydeck, this is where local districts get their water supply from. Reminescent in their form to damms, they usually have a recreational front at water level, which get popular during the holdiays.

Boosting: What little crime is left, remains in the form of boosting. Which mean using stimulating or mind altering Progs/Hacks. Overstimulation leads to severe body and internal organ trauma transforming the abuser into a hollow, dry shell. Subject to immediate prosecution.

Lower Levels:

Built below skyview level, known as the dangerous part of town. Lower Level citizens have to have Ports installed at local "Clinics" which also deal in boosts. The constant rain is from the less hygenic parts of the Mid Levels, hence the hostile attitude of most dwellers to you.

The local gang of the Lower Lakk Levels are the Reapers, owing their name accordingly to mutilating and colecting modified body parts from victims, then selling at the local black market.

Offers low range operators usually for the sex trade.

Only Moderators from the Kyon'Cha can travel freely to the Lower Levels without authoirsation when pursuing perp.

Subject to Kyon'Cha Sweeps, after which many go missing.

Mid Levels:

Besides boosters, the Mid Levels are considered very safe. Offer very good standard of living, employment, recreation. Offers low to mid range operators.

Kyon'Cha have total jurisdiction.

Plagued with people missing.

By being an outstanding Citizen, one can apply for Upper Level citizenship


High Levels:

Only authorised citizens. Offers immediate access to all breakthroughs in technology. Offers excellent standard of living, employment with less working hours, excellent Social income, No one child policy.

Offers high range operators.





5.2. Plot and lore, post game elements
5.2. Plot and lore, post game elements

The following description will be divided by locations and ordered chronologically.

Intro:Stairs

If you click on the neon at the third scene in the stairs(the scene with the loose light) you will receive the information of how the sign seems familiar.

There is much more to the hooded figure than just a random character during the intro/tutorial. He appears at the end of the game and mentions that we just witnessed the real world. What was he talking about? Was he talking about the the world we adventured through(OSW), or the world we see breaking through at the end(DW).

Also note the phrase he says before handing us the spores: "once you cross that threshold...". Does that sound familiar? It's exactly what Krinn says when we hand him the levelhack. Does this "threshold" regarding boosting or maybe it has something to do with breaching worlds? It could also mean the moment we started glitching visibly into the system, breaking the point which Yuki mentions at the end about being undetectable. The breach occurs and puts us on the OC radar, which must have happened recently, since we receive the warning from Yuki and are subject to prosecution the follwoing day. Could this be related to the thing Krinn called crossing "the river"?
It's worth noting that we get the impression we know him from somewhere when we first meet him. He also uses a "Divine Comedy" reference, calling himself Virgil, a guide. The "Divine Comedy" is also about decending, just like we are in the intro. So what is his relation with the hooded figure, or was it just pure coincidence...

"there is no way out...this is all there is man!" Is another argument speaking for the world at the stairs and/or outro to be the real one.

Bedroom:

Painting: seems our hero has an appreciation for the deeper, metaphysical understanding of his relationship.

Clothes: Leave them where they are and exit to the street for a Rise of the Dragon Easter Egg: get arrested for indecent exposure. This is a nod to one of RotD first game over scenes. And awarded with an achievement.

Living Room:

I.P.A. : above the shutters is your apartments AI. You can talk with it to learn the basics of the world, your Handy Gear and Port.

Pearpod: look at it before picking it up. "Newest anual monthly.." seems like a nod to a frightening trend that might turn reality soon.

Bathroom:

Before checking the date on your pearpod check out a Prog in the Cabinet to learn of the state of the world and the general purpose of progs.

Corridor:

When we first visit the scene we get some sort of flashback. After finishing the game this could be interpreted as the world from the outro(DW) breaking through or manifesting itself. We also know that we have gone beyond a critical breaking point putting us on the OC radar. So it might also simply mean that our port is going haywire and causing audiovisual malfunctions. Yuki also mentions this when we choose talking about her image at the skydeck.

Roof:

Look at the city in the background to learn a little bit about the Flood and how the OmniCare cities came to be, as well as some other handy info.

Ted, as he has worried, has probablly gone missing by the end of the game. Eavesdropping on Kath at Azur plaza during the crackdown would indicate such a possibility.

Scroll up for the "what a view" achievement and for the music and music from the bedroom to kick accompanied with a beat and blade runner inspired Vangelis horn.

Street:

Starbreeze Heights: Named after the devs who gave us Enclave, Chronicles of Riddick and the Darkness.

Woopie Mart:

Dark Souls reference: The intro chat with the clerks. Man, did they get that wrong. First of all Siegmeyer dies later either by his daughter or on his suicide mission before bed of Chaos. Second, the armour behind the painting was the Tarkus set, so probaly the brave Golem smasher died somewhere in that region.

You will also notice the clerks are behaving in a rather odd way. The reason for this will be explained in Act III. In Act III check the newsfeed until you get the news about the Prog mixup.

Pork bun Sleeping Dogs reference. Look at the corn bun at the counter.

We learn that regular cursewords are prohibited in this reality, but when we reach the Lower levels it turn out this does not apply to all Citizens.

Exchange Square:

Wierd options: "kiss" advertisement, vandalise "sensor"? What's up with that? Is this because of the glitch/breaking point Yuki mentioned, the developers strange sense of humour or something completely different?

When we meet Yuki for the first time, after completing the game, we will know this is no accident. That means she deliberately gave us that exact gamecard with that exact message: "wake up" and something about a prophet who is unaware of his power. This connects with the intro/outro and the relations of both worlds. But what did she want to acheive? To make the us realize who we really are and prepare us for whats to come, or to get back to the hooded figure, who as stated above, might be some sort of guide.

Junction:

Check Stephen Mok for a Kauto Chojin reference. He himself is a mixup of said games version Bruce Lee(Reiji) and The Man himself. we also learn that religion has been banned.

Solicitor: Talk to the female solicitor on your right for a pretty onesided discussion. However choosing the Prog options available will lead to some interesting points.

When we choose complete acceptation of reality we learn about the rules of accessing Higher Level citizenship as well as some other perks.

Questioning your reality(ghost in the shell reference) will open up questioning the option to verify her humanity.

Recruitment ads: We learn the Kyoncha is the only authorised Police/Security/Military force in the Oc Cities. Throughout the game there are various recruitment ads, also on the newsfeed.

Skytram Passage: look at the moderators to learn a little bit about them. You can learn their true origin by choosing the appropriate topic at the trainride scene. Remember you can only do this until you visit the skytram station, after that they'll move on.

Skytram Station:

Look at the station and you will learn only public transport public service vehicles are authorised for traffic. No individual motorised transport is available.

Operator: Look at it to get a description of operators, their purpose and their differences between Levels. You can learn the truth behind them if you choose the appropriate topic at the trainride scene.

Skywalk:

Mirrors Edge reference: Ad in the backround on the right. Development on Sinless started before the sequel to ME was announced, so there's that small snafu.

Tims Arcade Heaven:

Another Dark Souls reference on the right(poster). Seems that thanks to the Prog stimulated refelexes the game is considered now casual rather than hardcore.

Tim apparently goes missing since we can't find him at the Terrace. This might have smoething to do with coming into interaction with him this day.

Glendale Park:

We can talk to the Female Citizen. She will mention the news about people going missing. By the end of the game we will know the reason behing this, as well as the sweeps, which we can learn about in the lower levels.

Decent: ask her about the mind jack, and agree to answer her question. Choose "sometimes", she will drift off for a moment and mention the constant feeling of falling. Like the decent in the intro and relation to Krinns reference of the "Divine Comedy".

5.2. Plot and lore post game elements ctd.
Old Park:

Krinn: He is a booster, a drug addict of the Oc reality. Overloading and abusing stimulating Progs and hacks. When meeting him for the first time it seems we know him. After we hand him the level hack it is worth noting what he says: "once you cross that threshold...". Does that sound familiar? It's exactly what Krinn says when we hand him the levelhack. Is this threshold regarding boosting or maybe it has something to do with breaching worlds? It could also mean the moment we started glitching into the system, breaking the point of being untraceable and putting us on the OC radar, which must have happened recently, since we receive the warning from Yuki and subject to prosecution the follwoing day. Could this be related to the thing Krinn called crossing "the river"? Check the previous chapter for more info.

Terrace :

Nearing the end of act2 we will find a Moderator observing us at the Terrace lobby. Seems he is closing in on potential targets of the system breach. Shortly afterwards if we head into the Kyoncha Station without installing the hack from Yuki we will automatically get caught, in other words this means at that point we are up for prosecution.

Terrace & Skydeck

The stranger, who turns out to be Yuki: we meet her once again, twice on the same day. Although she does look a little different and she reminds us of someone. Notice that when we exit to the skydeck her appearance changes even more. She describes the cause for this under the "image" topic. However it could also mean that she refers to "forming reality as you see fit" and the card of the prophet, bringing us once again to the fact that she reminds us of someone. For some reason the hero doesn't seem to want to admit who she reminds, or starts reminding him of...Jenny perhaps?

Choose other topics from Yuki for lore and plot insight and finish with "you're crazy..."

Kyoncha Station interior:

After the interaction with Yuki at the skydeck you can enter the station behind echange square. This is a dead end, if you enter without installing the hack from Yuki you will get a game over. After installing you can however try provocing the operator and talking your way out of prosecution.

Cloudbreak Station:

When talking with the woman you can learn that showing doubt or any discontent is not recommended behaviour in the Mid Levels(as Ted has rightfully noticed) and could result in prosecution, unless appropriate steps are taken: in the case of her brother it was installing a mind-jack.

Azur Plaza:

Stephen Mok: talk to him 4 times for a few Bruce Lee references and an achievement.

Cloudbreak Heights interior:

Notice how the vibe of the game suddenly changes. As the hero notes: "it's as if the vibe in the air dictates how we perceive reality". This might be either due to the heroes system breach being so large that he sensed/foreseen/calculated the incoming danger. Or simply worrying about Jenny resulted in more audiovisual manifestations.

Barley Road/Flotsam Lower Levels:

After escaping the Kyoncha Ghosts you wonder why they gave up the chase so quickly. By talking with the thug in Flotsam we learn that as most police and military forces, they are all dependant on a strict set of rules. However that only holds off the inevitable and most likely will result in a sweep, which we later can learn is one of the main connections with the manufacturing and production of operators and moderators(and most likely most of the Kyoncha).

Fat Joe also tells us about clinics. The only place where Lower Level Citizens have to install their mandatory Ports and firmware. We learn they might have some HCP(therefore deal in illegal substances), but that we would not survive the trip.

We also notice that the dwellers don't have any trouble with cursing. That is because- as we learn throughout the game- the Lower Levels are open to all Citizens, however at ones own risk. The Kyoncha also doesn't report to crimes unless involving mid-high Level Citizens. This, as well as the risk of bringing down a sweep, doesn't seem to stop them though, as we can tell by discovering the body of the Moderator behind the plastic bags at Broken Paw alley. Available after obtaining the raincoat.

Broken Paw alley:

There's a body of a Moderator behind the plastic bags at Broken Paw alley. Available after obtaining the raincoat from Mija.

Lower level Exit:

Presence/Dweller: he is hiding in the shadows, encouter him for some insight on the Lower Levels.

Train Ride with Yuki.

We can choose one main topic per game:

We learn about the Sinless project: the reason of the WNO and creating a new, healthy utopian society. Yuki is what is known as a reviser. She tells us the reason for the hallucinations: the other optional explanation might be the other world(DW) breaching in. Ports were designed to keep control of humanity. However the hero somehow broke away from pre designed and authorised patterns(the reason for this is not explained in the Reveal, however the clues are already there) and has been out of the loop, creating his own unique, limitlessly branching roads. Up until this day, that is. Something must have happened shortly before waking up in the bedroom at the begining of the game. It also implies that after we are put on the authorities radar, it is as if the hero acted as a virus on his surrounding area, "infecting" all those within a specific range, hence why the Kyon'cha can't immediately pinpoint the hero and approach him, tightening their supervision with progression of the plot.

We also learn that the latest firmware of Ports was updated with the sourcecode data extracted from the last "Messiah", so there was someone before us and that would explain why the authorities are hellbent on our capture.

By choosing moderators or operators: We will learn that operators are processed from human beings, they were once people. The fate of those catpured in the Lower Level sweeps, or those prosecuted, missing people is most likely being processed into an Operator. Models are updated on a regular basis seeing the practically limitless amount of test subjects.

A similar story revolves around the Moderators. Besides the few who willingly apply for the program, most are the victims of Lower Level sweeps, or those prosecuted, missing people etc.

High Levels:

We learn Yuki wants to lead us to the mysterious Alpha Blocks which we hear mentioned on a few occasions throughout the game. The nearest one is in the Yovani District and we will need to make our way up.

From previous intel, we can gather Alpha Blocks emit Port signals and Yuki seems to want to get us closer. She doesn't manage to explain why, since we start glitching out the moment we look at it. Did she know this would happen? What happened exactly, why did we reawaken in the bedroom? This might be something reminiscent of a system reset. Was this the result of the expansion of the breach(constant mutliplications of unrecognised/unauthorised data emission), or the reaction to the proximity of the Alpha Block, or both?

This will be answered early on in the second Chapter, seeing as the game will take off exactly where it ends and will take place during the next 48 hours after that.

Outro.

Bedroom: Check you inventory, something missing?

Once you enter the bathroom we briefly catch a female figure (most probably Jenny), turning around to face us. But before she does, everything goes to hell. This could have been a flashback of the system breach, the moment of "crossing the river", breaching the system.

We then see the living room transforms and strings of code flash across the screen. This might imply that the world has glitched out to its true form, we are no longer affected by Port stimulated visuals.

We then meet the hooded figure again, who states we have seen the real world.

5.3. Easter Eggs and references
5.3. Easter Eggs and references


-The title screen is a scene within itself so you can scroll around it as you would in other scened in the game.

-Title screen music a reference to Ghost in the Shell.

-One of the first possible game overs is a reference to Rise of the Dragon: exit to the street without putting on your clothes from within your inventory and you will be arrested for indecent exposure.

-The music that kicks in after the clouds fade at the roof is referenced to a Vangelis horn, well known from the cult Blade Runner.

-The woopie mart initial chat is a reference to one of the most memorable boss fights in Dark Souls.

-Corn bun in Woopie mart is a reference to Pork bun from sleeping dogs.

-Ghostface minigame has a few references to Judge Dredd(field manual)

-Stephen Moks descrption from the junction: reference to cult and controversial game from the original xbox Kakuto Chojin. Stephen Mok/Ragin Raymond himself is based on Bruce Lee and his itteration from that game: Reiji.

-One of the optional emotional states when chatting with the solicitor at the junction is a direct reference to a cult cyberpunk anime.

-The ad in the background of the skywalk: reference to Mirrors Edge (development on Sinless started more than 5 years ago, long before Catalyst was announced)

-Tims shop: A reference to attack on Titan on the gamebox on the left. A poke at Capcom with the ad in the background and their DLC business strategy, hence the name cashcom. And a new entry to Dark Souls on the right.

-Capcom DLC jab in the pearpod news in act 2 with the Cashcom news.

-chat with Anne in me4u regarding Valve's classic Half Life and protagonist Gordon Freeman.

-Flotsam bar: the layout of the area is similar to the bar area of The Pleasure Dome club in rise of the Dragon.

-First chat with Krinn is a reference to "Divine Comedy" as well as the motive of descending/falling which repeats itself throughout the game.
6. Achievements
6. Achievements:

Most of these are very easy since they unlock along with game progression.


Enter the Void: Eat the spores.

Tidy Tim: make the bed in your room

Pearpodded: pick up the pearpod from your living room

An Apple a day: pick up an apple from the fruit basket in your living room

Up to date: check the newsfeed from your pearpod

Little trooper: Play ghostface from your pearpod

Light sensitive: close the shutters in the living room

Kritt Happens: get a game over

Birthday suit: exit to the street WITHOUT putting on, or picking up your clothes

Prog popped: install the casual Prog

Narcissist: interact with the mirror in your bathroom at least 3 times

What a view: When on the roof of your building, scroll up until the clouds fade out and the music kicks in

Sleeping dog: purchase the corn bun from the woopie mart

I have faith: check out the ad on the right on the skywalk

Stalker: talk with the red catsuit chick on the skywalk at least 3 times

Act I complete: get to Cloudbreak Station

Public nuisance: talk with Stephen Mok on Azur Plaza until your get to the dialogue options. You are only able to get this achievement before fixing Poochie.

Dr Freeman I presume: get the screwdriver when first talking with Anne in Me4U

A true Mcguyver: fix Poochie

Cryptic Slasher: Get 10 kills in mojojoe. For tips check the ghostface section in 3.2

Legendary Smasher: get 30 kills in mojojoe. For tips check the ghostface section in 3.2

I am the law: get a score of 5000 in Ghostface For tips check the ghostface section in 3.1

Take it easy on the progs: install the hack you receive from Yuki on Skydeck

Act II complete: Get to Barley Road

Prog pro: install the hack your receive from the thug

Judge, jury, executioner: get a score of 12000 in Ghostface. For tips check the ghostface section in 3.1

Courier: fix the cyberslut and get the HCP for Krinn

Practically a booster: install the levelhack you receive from Krinn

News junkie: Check the news at least once in each act

Act III complete: Get to the redux/reawakening scenes

Sinless revealed: Beat the game


================================================================

That's it for now. Hope this FAQ proved useful,

Thank you and hope you enjoyed Sinless and will follow the game to its conclusion.

Charlton
9 Comments
quixoticaxis 10 Jul, 2018 @ 6:20am 
Thanks for the info, I followed you on twitter to keep myself better informed. I personally am fine with this, 2019 or 2020, or 2021... I was mostly worried about the series being completely dropped which could be sad.
Bronson  [author] 10 Jul, 2018 @ 5:14am 
Hi Quixoticaxis,

Thanks for the interest:) There is going to be a delay unfortunately: my last project, due to being solodev, is taking much longer than expected, which took a toll on getting back to Sinless.

However, good news is that I already started dev on Sinless2 as well as one of the minigames (which will tie in to a certain murder-if discovered- in the first game). You can see some of the concepts, graphics and said minigame on the twitter page (@mgpstudios). Bad news is, is that without proper funding, I won't be able to afford additional hands (programmers/illustrators etc) so again the majority of the work will fall on me, making the dev process longer than it already is.

I wouldn't want to make any promises I won't be able to keep, so I don't want to say if it will be out in 2019, but you can be sure that-if health allows- the games and conclusion will be made-it just might take longer than initially planned.
quixoticaxis 7 Jul, 2018 @ 10:07am 
Is there any information about parts 2 and 3? It's 2018 and I can't find any info on them.
quixoticaxis 7 Jul, 2018 @ 10:06am 
Thank you for your guide.
PunkSteve 22 Sep, 2016 @ 3:54am 
Hi, i was just wondering, if i follow your walkthrough will i get all of the achievements?
Bronson  [author] 16 Sep, 2016 @ 4:01pm 
Thank you for the kind words, greatly appreciated :)
𝕙.𝕓𝕒𝕣𝕜𝕒𝕤 16 Sep, 2016 @ 3:14pm 
Good to hear from you. I'll spread the word about your game for it to get more well deserved attention.
Hope all goes well with funding for the next part.
Bronson  [author] 16 Sep, 2016 @ 3:03pm 
Hi there!

Thank you, happy to hear you enjoyed Sinless:) To do the sequels justice, a bit more funding would be needed. So if all goes as planned, development on Sinless will resume mid 2017 and Revolutions could be out by the end of 2017, with Revelations following a few months later.
𝕙.𝕓𝕒𝕣𝕜𝕒𝕤 11 Sep, 2016 @ 4:01pm 
I enjoyed Sinless very much. Can you give any information for a release date of the sequel?