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If you have a weapon augment with fire damage, that means you can disregard the CD/CC tool and just pump damage, because whatever you hit is going to be on fire anyway, and thus give you the bonus.
* Don't revive people, continuing to kill stuff will revive them out of assists almost as fast and more safely than stopping to revive them
* Don't attempt to kill stuff when you're down, attempt to assist in everything, you'll be revived out of assists faster than you can kill anything.
* Stay behind the harv, on the opposite side of where most dinos are coming. Why not take advantage of a bait that can detonate nades on impact ?
* If you have the lowest kills and there is a large gap between you and everybody else, you are expected to heal the harv at all cost. You don't want the guy with 1500 kills to stop shooting.
with the legs you always have it up 90-95% of the time, it just comes down to managing your jetpack CD while avoiding shit like crazy. throughout a game, ill always have at least 10 orbs laying about and the additional ones my team mates kills have dropped. like ikke has mentioned about the importance of all orbs, this makes me a tank, self healer, speed demon as well as a beast damage dealer. at the end of the day tiniestkuriboh has sacrificed the dps for survivability/mobility and probably wouldn't be getting the most optimized DPS
when referring to the orb build, the assault class IS the best guardian (in my opinion) to use it on mainly because of the legendary ability augment that synergizes so well with it all, not needing to rely on pistol kills either
once again, love your work ikke. good shit (Y)