Stellaris

Stellaris

637 ratings
More Galaxy Sizes
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File Size
Posted
Updated
11.875 MB
13 May, 2016 @ 11:16am
4 Jul @ 2:25am
57 Change Notes ( view )

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More Galaxy Sizes

Description
This mod adds 16 more sizes.

Name
stars
max empires
Femto
10 stars
max 3 empires
Pico
25 stars
max 4 empires
Nano
50 stars
max 4 empires
Mikro
100 stars
max 5 empires
Mini
300 stars
max 10 empires
Enlarged
1300 stars
max 45 empires
Vast
1500 stars
max 45 empires
Extended
1700 stars
max 45 empires
Enourmous
2000 stars
max 45 empires
Giant
2500 stars
max 49 empires
Ginormous
3000 stars
max 54 empires
Colossal
4000 stars
max 54 empires
Supersize
5000 stars
max 59 empires
Extreme
10000 stars
max 65 empires
Ultimate
15000 stars
max 70 empires
Overkill
25000 stars
max 75 empires

The two biggest sizes may crash your game.
The sizes smaller than the vanilla "Tiny" have the same restriced selections of shapes as this size.

Feel free to suggest new sizes.

This mod contains Kaseyawolf2's Mod '10 000 star names'.
I'm working on more unique names but to generate a list with 25000 entries it takes time. If you have such a list and are willing to contribute to this mod feel free to contact me.

Image created by Giocio.

With the 2.1 'Niven' update this mod is no longer ironman compatible.

Overwritten files:
I try to avoid changing vanilla files and add the events as additions, but due to the embedded way some events work, I had to overwrite them in the original files to avoid further issues.
In the table below the changes will be listed. It will be noted on which patch the files had to be changed, the filename itself and the specific IDs.

Version
File
Event ID
3.12 'Andromeda'
machine_age_crisis_events
crisis.7515
3.14 'Circinus'
grand_archive_events
grand_archive.2065
3.14 'Circinus'
grand_archive_events
grand_archive.3001
Popular Discussions View All (2)
32
1 Aug @ 1:46pm
Bugs and Problems
Zarfius
8
9 Aug @ 3:14am
Suggestions
Zarfius
437 Comments
Breksus 23 Aug @ 6:21pm 
this Mod Crush by Start the game
alfharobby 21 Aug @ 2:43am 
@DocHolliday i run it with ACOT, Gigastructural, Dark Space, Elves Stellaris, Eternal Empire, GPM, Kasako & Ui Overhaul.

the answer is yes it is compatible so long you put this mod above them.
Mantis 15 Aug @ 1:39am 
is there a way to use a different star name pack in place?
international1_00 27 Jul @ 4:06pm 
I think this is crashing my game. All the galaxy generation mods like this seem to be broken?
DocHolliday 15 Jul @ 7:07pm 
is this compatible with UI overhaul and gigastructural engineering?????????????????????
Vortek Gamer 1 Jul @ 1:18pm 
Just heads up trying to find out what mod(s) is causing empty event spamming. this is one of them as of 7/1/2025
Arthur 22 Jun @ 11:07am 
pls update mod nolonger works
threeaeroplanes 18 Jun @ 10:57am 
I've got a game going w/ a 4,000 star galaxy. It's been going well, except I've reached a point where I've stopped getting ANY anomalies at all. I've choked-off a big portion of like 100+ systems that I know AI hasn't explored yet, but I'm not getting any anomalies 50 systems into that!

Does this mean that the galaxy is so big that it literally ran out of anomalies, or is that not how those work?

Because if so, I wonder if modding it to make an?omaly generation less likely, it might spread out that experience for longer so they're not all gone by mid-game?
ヘフィストス 14 Jun @ 10:34pm 
would anyone plz let me know if this mod is fixed
thx:)