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Lancers. They need to leave their cover and get close to attack. 3 soldiers on overwatch almost guaranteed to take one down. In most cases 2 are enough. In worst case, Corporals and higher ranks will survive a lance hit and you'll finish the lancer next turn.
Sectoids... If you're flanked, they always shoot. Just stay covered. Give em a corpse to play. If there's no corpse, they will mind scorch. Not as dangerous as it sounds. Chance of mind control is too low. Most probably, a soldier will panic, run and shoot an enemy. If the soldier was on overwatch, he will stay in overwatch even after panic run.
Reapeaters! 6 superior repeaters = 90% chance of instant kill. Every 7th shot is deadly, no matter how tough the enemy is. If you take the continental bonus of increased weapon modules effect - every 3rd shot.
Fuck Sectoids.
One thing I did notice is that it feels like pods in the fog of war actually track you, i've done a few missions when i had a sidrep that removed the fog of war. after spending a couple turns moving to ambush the target pod, i notice the other pods started making a bee line toward my squad.
I usually run with all grenadiers because its long range guaranteed aoe damage, and given I usually have enough firepower to kill each pod 3 times over I can hit with a grenade or two, then start taking shots on the exposed enemies and finish with another grenade if I keep missing. Additionally you can disable annoying abilities with fire, wreck aim with poison, wreck armour with acid, and these all apply dots which are strong on chosen and alien rulers with 100% accuracy. Nothing else seems to compare in terms of reliability for me. Rangers may get infinite shots with their shotguns, but grenadiers get enough grenades to dispatch everything safely from a good distance