Stellaris

Stellaris

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Flexible Core Planet Cap & Resettlement Cost (2.8)
   
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11 maj, 2016 @ 4:12
11 nov, 2020 @ 11:36
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Flexible Core Planet Cap & Resettlement Cost (2.8)

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# Flexible Core Planet Cap & Resettlement Cost

Flexible Starbase Cap, Ship Cap, Admin Cap & Resettlement Cost

This mod started out as a simple increase of the core planet cap, because even before the game released I thought players should have the option to play without sectors. Over the time it got some extra features like a resizing of the resettlement window because the default one couldn't handle having a lot of non-sectors planets.

But as the game evolved, so did the mod. It got an option to set a flexible limit on planets, other caps one might want higher got added and with 2.2 the initial reason for this mod got removed from the base game: Planet Cap & Sectors are no longer a thing in Stellaris.

These days the mod provides five edicts that fire events which the player can use to modify core aspects of the game:

\* Increase the Starbase Cap
\* Increase the Ship Cap
\* Increase the Admin Cap
\* Change Resettlement Cost
\* Get More Envoys

The changes can be reset to default as well. Resettlement Cost has the problem of being weirdly implemented. So if you for example take the -100% option and have other modifiers for reducing Resettlement Cost, you will have a negative Cost. Can't be helped with the current implementation.

NOT ACHIEVEMENT COMPATIBLE! Obviously.
The AI will not use this.

Compatible with 2.7
Available in English & German!
Also available in French thanks to https://github.com/lquattro

If you want to get older Versions of this mod, you can visit its **Github Repository**(https://github.com/metzbernhard/stellarisplanetlimit) and downloader older versions dating back to 1.3!
Populära diskussioner Visa alla (4)
2
23 apr, 2017 @ 2:27
Manual mod update (error supported_version in your local client)
Scuriva
1
19 maj, 2020 @ 3:29
KLISTRAD: Unstable branch (new game version)
Scuriva
0
23 mar, 2020 @ 8:34
Bugs Unstable version
Scuriva
467 kommentarer
Song 10 maj, 2024 @ 6:01 
It seems that the mod has finally reached its end.
With the latest 3.12 update, when I select one of the edicts and then switch to the government tab, the game crashes. :(
The modifiers themselves still work though (tested via console).
Marlow Guy 19 jan, 2024 @ 16:40 
Still use it for Ship and Starbase Caps :lunar2019piginablanket:
Sure, half the edicts are obsolete now - but I'm genuinely impressed by how long this remains a useful utility mod
obione69 10 maj, 2023 @ 21:28 
hello, i was wondering if you may consider an update for this mod. it still works, but some of the edicts have changed over the years due to the update. like the administration cap.

if possible can you add a new option with the latest update to increase the leadership pool cap. which now imposes a penalty if you have more than 10 leaders.

thank you
obione69 26 sep, 2022 @ 17:30 
@icarus yes and no. some features work, some dont. like the admin cap which has been changed some time ago.
Icarus 26 sep, 2022 @ 7:34 
Still works on 3.5.2
obione69 19 mar, 2022 @ 19:50 
yes please please can you update this mod. they made changes and the admin cap doesn't work anymore
追丿忆 5 mar, 2022 @ 22:53 
please update ,admincap is revise
Icarus 5 feb, 2022 @ 11:59 
It still works as of the 3.2 update
obione69 15 dec, 2021 @ 1:39 
mod is still working, thank god. id be lost without it..
UltiGen 24 nov, 2021 @ 3:34 
will it be updated to the new version?