安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
It was a bug in their code... keyword: 'was'. This has since been fixed and makes what you're seeing here impossible.
On a more descriptive level, it seems like the coding doesn't continuously check to see if the creature should be waking back up at every opportunity so it essentially loops back on itself and/or tries to do something that it is currently unable to do, putting it in this paralysis or limbo.
I should add, that sleep from panflute / Sleepytime books are not the only way that will work here. Stunning via heavy damage which is specially built into the DST version of Dragonfly will also work, although as you can expect, timing that is SIGNFICANTLY harder to the point where you probably will only get one shot at it before needing to reset.