Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It was a bug in their code... keyword: 'was'. This has since been fixed and makes what you're seeing here impossible.
On a more descriptive level, it seems like the coding doesn't continuously check to see if the creature should be waking back up at every opportunity so it essentially loops back on itself and/or tries to do something that it is currently unable to do, putting it in this paralysis or limbo.
I should add, that sleep from panflute / Sleepytime books are not the only way that will work here. Stunning via heavy damage which is specially built into the DST version of Dragonfly will also work, although as you can expect, timing that is SIGNFICANTLY harder to the point where you probably will only get one shot at it before needing to reset.