Killing Floor 2

Killing Floor 2

Ocen: 397
Maxplayers Mutator
   
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29 kwietnia 2016 o 14:27
18 października 2017 o 7:57
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Maxplayers Mutator

Opis
I do not take credit for this idea.

Set the max players in your SERVER.

To do this go to:


To use the V2 you can set the max zeds allowed to be alive at one time:

?Mutator=KFMutator.KFMutator_MaxPlayersV2?MaxPlayers=15

add - ?MaxMonsters=64 if you want to change max monsters alive at one time
Popularne dyskusje Zobacz wszystkie (9)
47
19 maja 2020 o 8:22
PRZYPIĘTE: Mod has been whitelisted
Zane
4
2 kwietnia 2018 o 16:42
Can't post comments; mut no longer whitelisted
ocL.1robbi3
4
3 maja 2016 o 10:56
PRZYPIĘTE: [Fixed] KFMaxPlayers.ini keep getting reset
DIENER
Komentarzy: 447
Rudera 25 listopada o 7:52 
KF3 is comming and we are hypped playng KF2... there is a way to increase zeds like from 6 players but playng with 2 or 3 players only?
Basilllisk 10 maja 2023 o 12:27 
Does the zed per wave scale past 6 players with this, or would that need a secondary mod?
Zane  [autor] 12 lutego 2023 o 23:00 
Yeah sorry I don't plan on updating the mod any. Not sure if it still works in the whitelist tool but from what I remember only one person knows how to work it anymore
Sharki 5 lutego 2023 o 11:06 
Update on this issue, stats are now enabled but It's on the hammer and wrench symbol still working on figuring out how to set it to vanilla
Sharki 5 lutego 2023 o 10:21 
Anyone know how to have this added while also having it be able to have friends from epic connect to the server? it's all setup but the only thing that's wrong is that stats are disabled so I can't change it
-={U.S.P}=- Doctros 21 czerwca 2022 o 22:02 
Does anyone have a "More Dosh" mutator?
Tayzor Azul 12 lipca 2021 o 23:35 
Does it give you xp ?
Zane  [autor] 9 czerwca 2021 o 19:59 
Not entirely true. If you use webadmin, it sometimes overrides the mutator. Pretty sure that's a bug
Dr. Smoke 25 maja 2021 o 2:00 
You don't need to, the mutator should still be there (when you map vote)
ネス Mk - V 10 maja 2021 o 7:53 
How do you make it permanent so you don't have to paste the mutator every time the map changes?