Arma 3
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Artillery Script DEMO
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: Altis
Meta: Collection
Tiedostokoko
Julkaistu
Päivitetty
880.854 KB
28.4.2016 klo 6.18
8.6.2018 klo 16.32
3 muutosilmoitusta ( näytä )

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Artillery Script DEMO

1 kokoelmassa, tekijä ALIAScartoons
ARMA 3 SCRIPTS AND DEMO MISSIONS
52 luomusta
Kuvaus
Artillery script showcase on ALTIS: chase players with smokes, flares, explosions, simulate artillery fire support and battlefield.
Un-pbo the mission and read the comments or watch the video tutorial for more information.
You can use, adapt and/or modify the script as you see fit.
If you find nice ways to modify the script for better effects let me know.
Thank you and have fun!

If you like my work and you want to support me, you can do so using one of ways listed below.
:) THANK YOU !



For those who prefer to donate via PayPal here it is the link
[www.paypal.com]

My Patreon Page:
https://www.patreon.com/aliascartoons

Tutorial
https://www.youtube.com/watch?v=SkeN9kvS0D4

Direct Download Link
https://aliascartoons.com/

Other Scripts
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=660222301

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!
23 kommenttia
ALIAScartoons  [tekijä] 31.5.2022 klo 5.02 
@RadioactiveSpongebob
Yes, and as Zeus you have to run them via debug console, but i think you can get modules which specially design for zeus, see the mods and modules section in my workshop to see more, check out this
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2699465073
Šãñ†ã™๖ۣۣۜMØῥŠ 30.5.2022 klo 23.49 
Yo so bro are these working on zeus? Just download and play PUBLIC official ?
ALIAScartoons  [tekijä] 31.7.2019 klo 0.00 
@Twitch->EllmansWorld
Looks like you trying to use a marker which is not placed on map, make sure marker "area_artillery1" exists. Also don't run scripts via triggers for MP missions unless you know what you doing, better run it from init.sqf or another script
Ellman 30.7.2019 klo 9.13 
Error:
https://i.imgur.com/DBNQxF1.png

Have tried to execute both via:
nul = ["area_artillery1",0,0,10,0,0,350,0,0,7] execvm "ALartillery\alias_artillery.sqf";
and
nul=execVM "scripts\arti1.sqf";

It's executed by a trigger.
ALIAScartoons  [tekijä] 8.6.2018 klo 16.32 
Script update.
Changes:
- code clean up and optimizations
Schrebers Sunrise 9.2.2018 klo 7.44 
ok for the script ... I thought I did mess something up with the synthax. I play in SP .. I will try what you have said with the init placement. I will check for the "maxtide" altis in your Workshop thanks for info.
ALIAScartoons  [tekijä] 9.2.2018 klo 7.07 
As for the script related question the syntax looks fine, but i cannot check right now, the problem could be related to locality. For MP i would recommend runing the script in global.
The simpler way is to have it in your init.sqf but place an waituntil {condition}; in front of it, with the condition you can deal via trigger. For MP is not advisable to run scripts from trigger, i only use triggers to change public variables and check for stuff, is safer and reliable in MP but for something else you cannot count on it
ALIAScartoons  [tekijä] 9.2.2018 klo 7.02 
@Mein Name
That is not something doable via scripting ATM. You can achieve that only using a mod. I have one for ALTIS in my workshop, for other maps look around i think i saw some for TANOA and STRATIS. The mod is needed on client and server side to work
Schrebers Sunrise 9.2.2018 klo 6.42 
... sorry for spamming your comments ... Is there stand alone version of the "Maxtide" script?
Schrebers Sunrise 9.2.2018 klo 6.40 
Hey thanks for response. The script that sometimes does not work fits into a Situation which the working one does not II think. The syntax is correct of this one?:
nul = [["t1","t2","t3","t4","t5","t6","t7","t8","t9","t10","t11","t12","t13","t14","t15","t16","t17","t18","t19","t20","t21","t22",v1,v2],0,0,100,0,0,0,0,0,2] execvm "ALartillery\alias_artillery.sqf";