Dota 2
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The Forgotten Beast
By JunE
Patches kept coming every few months. Some heroes had been forgotten completely. I will be explaining why.
   
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Elder Titan, the Worldsmith
One of the many forgotten beast. Yes, a "beast".
Let me show you why is it called Beast

First of all, 5 Sec sleep to set up a teamfights. One of the most underated spell in the game. Echo Stomp is basically an AOE nightmare. The short radius makes it harder to land but this can be fix by his second ability, Astral Spirit. The Echo Stomp by Elder Titan deals Physical damage.
Astral Spirit is well...a spirit. Elder Titan sends in a spirit into the battlefield dealing minor damage. Note that it will have the passive,Natural Order. It will also cast Echo Stomp if your main hero casted it. Thus, creating a long cast range Echo Stomp. The Echo Stomp by Astral Spirit is Magical Damage.It gives you damage and movement speed for every creep or hero hit with the Astral Spirit.
Natural Order is the most INSANE passive in the game. It reduces ALL enemy's BASE armor and reduces 33% of enemy's magic resistance. Just by sending inAstral Spirit in the center of a teamfight, it crushes the foes armor while Elder Titan is staying at back of a teamfight.
Earth Splitter is Elder Titan's ultimate. This spell deals the MOST DAMAGE in the game.
Dealing 30%/40%/50% of enemies MAX health as damage. Basically huskar's ult with 2100 range and 300 radius. It will also slows the opponent for 30%/40%/50% up to 5 seconds. Because this deals percentage damage based on enemies MAX health, it will be really good towards late-game as their health pool are quite high. Note that 50% of the damage dealt are MAGIC damage and the other 50% is PHYSICAL damage.

How to initiate :
Send in Astral Spirit and hope to hit an perfect Echo Stomp. Then, Earth Splitter to follow up. As mentioned earlier Astral Spirit will also have the Natural Order passive which increase the damage drastically.

Why is he not in the competitve scene?
Being 109th Most Popular hero in the game, there should be a reason why.
His spells are HARD to land. Not only that, Elder Titan is hard to fit into any position. He don't have the damage to harass his opponent to be a position 5. He don't benefit from any farm.
It would say he is like Earthshaker. It's hard to find a lane or position for them.
I'm looking forward to see how well Elder Titan do in the current patch.
A tiny buff to the Echo Stomp. Forget about the Earthshaker Slam Dunk, Elder Titan's Earth Splitter will satisfy you even more.

That's it folks.
Shadow Demon
The word "demon" described this hero. Amazing teamfight presence that makes you think twice before joining a teamfight.
Disruption
A 600 cast range "Phase Shift". Last for 2.5 seconds. Creating 2 illusions that can be used to confuse enemy. These illusions do hurt a lot. Up to 75% damage and receive 150% damage. One of the strongest illusion in the game. Having only 25/22/19/16 seconds cooldown, this spell can safe allies from sticky situation. This also set up your combo as well.
Soul Catcher
An INSANE damage amplification. Up to 50% damage amplification. It will choose a target in a 450 aoe. It last for 12 seconds and the cooldown overlaps, 13/12/11/10 seconds cooldown.
Shadow Poison
One of the most underated spells in the game. This can deal the most damage as the teamfight last longer. 20/35/50/65 damage. Seems pretty decent. But NO. The stack damage is different. It deals 1/2/4/8/16 times the stack damage as the stack goes higher. So here's some math. First stack(level 4), you will deal 50 damage + 65 damage for the initial hit. Another stack will deal 115(initial) + 130 damage. Another stack will deal 245 damage+ 260 damage. Another stack will deal 502 + 520 damage. And on the FIFTH stack, it will deal 1022 + 1040 damage. Total of 2062 damage. The cooldown on this spell is 2.5 seconds. Assuming you hit them every 3 seconds. This spell will deal 2062 damage in 15 seconds. Imagine having Soul Catcher on the target. It will deal 2062 + 1031 damage. 3093 damage in TOTAL. GG maths FTW.
Demonic Purge
Imagine this as a diffusal blade that deals damage.200/300/400 damage might not seems like a lot. But soul catcher will increase the damage from 400 to 600. It act as a purge meaning that it will remove buffs from the enemy. It also slows them A LOT. With an Aghanim's Scepter, you can have 3 charges of demonic purge. You can use it on multiple heroes or cast 3 of it on one hero to burst them down. 400 x 3 with Soul Catcher, it deals a whooping 1800 damage burst. 1800 + 3093 damage. That is some big damage. Note that the slow is purgable by the enemy's diffusal blade but the damage won't. The damage is dealt instantly after it's purged.
1 Comments
JunE  [author] 30 Apr, 2016 @ 9:34am 
New "Beast" coming soon...:steamhappy: