Team Fortress 2

Team Fortress 2

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Modalità di gioco: Re della collina, Specialità
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37.938 MB
14 apr 2016, ore 7:41
5 feb 2018, ore 11:25
7 note di rilascio ( visualizza )
Descrizione
Londo, the iconic sunny level from Capcom's Power Stone, a 1999 classic 3D fighting video game, is brought to life in a stunning adaptation as a Team Fortress 2 map.
Fight for glory over the central control point, the fountain, or relax in this map using either the free-play or King of The Hill variants.
Explore rooms in buildings never-before-opened to the public.

Start your own wild adventure on one of the first battlegrounds that widened the possibilities for fighting game history.

OUTDATED:
[s]Alternatively, you can download the Free-Play version[drive.google.com], but you must install it yourself.
Place the .BSP in C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps
Note that folder 'common' may be your Steam username instead.[/s]

[s]Also note: Some walls have developer textures since Capcom never provided a real view of them. Although technically it should be the skybox texture, I determined that it would appear awkward that way.[/s]
Discussioni più popolari Visualizza tutte (5)
2
20 apr 2016, ore 16:25
Major Update
Arceus
1
31 gen 2018, ore 15:01
Revisiting Londo
Arceus
0
15 ago 2017, ore 13:02
Future Updates
Arceus
23 commenti
Arceus  [autore] 15 feb 2022, ore 13:53 
Technically, it already is finished.
I hope to one day refine it more or consider maps based upon other levels.
Sadly. the bot pandemic has dampened general interest in TF2.
Katsu! :3 10 feb 2022, ore 13:52 
This is a really silly and fun map. Is it still unfinished?
Arceus  [autore] 30 gen 2018, ore 17:27 
I used my creative approach and imagination in constructing parts not accessible or visible in Capcom's game.
It is best to wait until I am done and release the update so you can see it live on my server.
Jack5 30 gen 2018, ore 15:57 
Are there some areas of the map that Capcom has never shown the public? You might be able to make edits to these areas so that they're suitable for the Zombie Survival custom gamemode. If you can send me link me the screenshots of just those areas I will tell you what to do with them.
Arceus  [autore] 30 gen 2018, ore 7:52 
Eh, I will consider it.
I am doing an overhaul on the map itself right now.
Jack5 30 gen 2018, ore 4:51 
Are you referring to scripts embedded inside the map? You can just as easily extract these with VIDE, rename the map and the extracted scripts, then re-add the scripts again.
Arceus  [autore] 30 gen 2018, ore 4:47 
This was the first map I ever made.
When I first made this map, I did not know to add a prefix before the map name.
As such, it is now too late. To add a prefix now would break numerous entities in the map.

You are welcome to experiment and test by renaming it yourself on your end.
Jack5 29 gen 2018, ore 20:17 
This map doesn't have a prefix. You should use koth_ for King of the Hill and dm_ for the free play version.
Arceus  [autore] 10 ago 2017, ore 18:31 
Mod installed! Thank you!
After I finish the new map I am working on, I plan to make another Power Stone map.
I am undecided as to which game it should be from.
Maxthewicked100 10 ago 2017, ore 12:08 
Hey, you may recall that I'm a fan of Power Stone so finally after a struggle, I've managed to make this sound mod! http://gamebanana.com/sounds/37759