Battlezone 98 Redux

Battlezone 98 Redux

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Multi-Shot Weapons
   
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Tags: MOD, Weapon
File Size
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339.339 KB
12 Apr, 2016 @ 11:14pm
1 Change Note ( view )

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Multi-Shot Weapons

Description
Two custom weapons added to the NSDF and CCA Armouries in order to demonstrate the usage of ShotVarience, SalvoCount, and SalvoDelay on cannon and mortar type weapons, all new features added to BZR.
10 Comments
VESPAWASP 16 Aug, 2017 @ 4:09pm 
that is what i am talking about ! New Stuff.
Bobcat Betty  [author] 9 Jul, 2017 @ 1:49am 
Maybe as part of a larger mod, yes, I could see a weapon like that being a feature. This mod was purely an experiment to show off some of the new features that this version of the game added for weapons.
nostalgic_console_peasant 8 Jul, 2017 @ 9:10pm 
Rocket artillery IRL will often drain its ammo in the act of firing, making for a slow reload but puts down a lot of firepower very quickly. A great example is the Soviet ww2 BM-13, more commonly known as the Katyusha. The photon bomb reminded be of this, any chance for a rocket mortar or volley rocket for bombers in the future?
Lancelot Chan 17 Sep, 2016 @ 1:29pm 
It makes 1 howitzer becoming more effective than a group of 4! So yes, this is definitely worth it!
Lancelot Chan 17 Sep, 2016 @ 1:25pm 
It's actually very good for single player campaign. Photon bomb is a walker killer. It is costly and consume ammo fast, so I think it's actually "quite" balanced.
ULTIMO GUERRERO MOSCOVITA 16 Jul, 2016 @ 9:05pm 
Great, thanks for the help!
Bobcat Betty  [author] 16 Jul, 2016 @ 4:23pm 
It's actually fairly simple, we have 3 new variables that we can add to cannon class weapon ODFs under the [CannonClass] header, they are:

shotVariance
salvoCount
salvoDelay

ShotVariance is a randomly chosen degree of innacuracy that is added to the ordnance, which allows for a "spread" of weapon fire, it uses radians, so 3.14 would cause your shots to come out at 90 degree angles from your tank and 6.28 would allow shots to actually fire out behind you. (Maybe you could make some sort of porcupine weapon that fires lots of short-range bullets in all directions)

SalvoCount and salvoDelay determine how many rounds of ordnance are fired in every shot, they're fairly straightforward to use, just remember that salvoDelay and shotDelay are seperate and you won't have trouble with them.

Experiment! See what cool stuff you can make happen by playing with these, they're a fun new feature that I'm really glad was added. : D
ULTIMO GUERRERO MOSCOVITA 11 Jul, 2016 @ 6:57pm 
Great mod. Any chance you can make a tutorial on how these variables work?
Bobcat Betty  [author] 27 Apr, 2016 @ 2:57pm 
This was honestly just a quick mod to see how some of the new weapon features introduced to BZR would work, and not much thought was given to balancing. I'm surprised it has as many subscribers as it does, and it's clear that I should do future weapon mods. I have more than a few plans that will properly make use of these features and appreciate the feedback!

: )
GeneralScrage 27 Apr, 2016 @ 2:22pm 
An interesting mod, the Photon bomb for the Howitzer/Morter slot is most impressive and quite ammo-efficient, although 4 scrap feels a bit much when you consider the Howitzer/Tank/RockTank all cost 8 or so scrap on normal/medium difficulty. Its worth it, but its quite a lot of scrap. The Multi-Stabber is just above dual-SP from what I can tell with some quick testing, perhaps a little less than the Blast Cannon, but is far more ammo-efficient than either. Excellent if you want to give tanks a bit more of a punch although I am uncertain of its total range. At 100m it seems all 6 rounds with x2Multi will hit the target, further out(starting about 125m) its spread will render it nearly useless against "thin" targets, although Walkers and APCs may be more easily blasted due to their size. Overall impressive work and I can only hope to see more from you if possible.