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shotVariance
salvoCount
salvoDelay
ShotVariance is a randomly chosen degree of innacuracy that is added to the ordnance, which allows for a "spread" of weapon fire, it uses radians, so 3.14 would cause your shots to come out at 90 degree angles from your tank and 6.28 would allow shots to actually fire out behind you. (Maybe you could make some sort of porcupine weapon that fires lots of short-range bullets in all directions)
SalvoCount and salvoDelay determine how many rounds of ordnance are fired in every shot, they're fairly straightforward to use, just remember that salvoDelay and shotDelay are seperate and you won't have trouble with them.
Experiment! See what cool stuff you can make happen by playing with these, they're a fun new feature that I'm really glad was added. : D
: )