Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
Feels very No-Elements adjacent, but spiced up with… well, minimal elements. Not too hard but requires some solid spatial-3D/momentum reasoning. Getting the cube itself is really easy to overthink - luckily I didn’t dwell too long on it, but it’s tempting to try some odd fling maneuvers to get portals on both sides when all that’s really required is a realization of what can be seen from the start area if you move just to the side of the fizzler a little bit… Fucked up the end - glad I saved. That was an interesting twist, but does require the player to start basically from square one if they didn’t do what I did.
Difficulty: 4/10
Enjoyed: 7.5/10