Trine 3: The Artifacts of Power

Trine 3: The Artifacts of Power

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A Matter Of Price
   
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7.670 MB
4 apr, 2016 @ 10:22
5 maj, 2016 @ 4:42
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A Matter Of Price

I 1 samling av TheraNord
Short Adventures
4 artiklar
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Info: Created with version: v1.11 (build 3102)
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After The Heroes made a deal to help Zoya find her emerald,they've finally arrived to the jungle.The parrot however won't give the emerald so easily.

20 kommentarer
The Dark Knight 27 apr, 2019 @ 9:20 
:-)
|DFG| Butterbrot_T5 30 mar, 2019 @ 9:16 
A lot of care was taken to avoid the very frustrating 3D jump parts of the main game in this nice and creative level, with a few small but nice puzzles. Great addition to the game. Thanks a lot.
TheraNord  [skapare] 3 maj, 2017 @ 2:51 
Thanks, glad you liked it. :)
lordmullin 2 maj, 2017 @ 23:46 
Wow! Amazing close-up views of the action, maybe a bit too close at times :) Excellent work though - thanks for the help!
TheraNord  [skapare] 2 maj, 2017 @ 7:30 
To open this in the game simply press MODS after you open the launcher. The button can be found in the lower, right corner. When you subscribe to the mod it will appear in the mod menu and you can download it or, if you've already done that, launch it.
lordmullin 2 maj, 2017 @ 4:06 
Sorry if this is a stupid question, but how do I play this DLC? I've clicked Subscribe and launch Trine, but can't see any extra levels anywhere - any help? Thanks :)
Trash 1 okt, 2016 @ 23:32 
Not bad, missed 3 trineangles.
Farkylk 15 sep, 2016 @ 10:19 
Short but fun!
lastbreath 28 maj, 2016 @ 12:14 
Impressive work, the only problem is some camera issues at the start.
EmoLevelDesigner 20 apr, 2016 @ 9:51 
What a wonderful idea to make a DLC that continues one of the Trine 3 side stories. Level design is amazing and provides some stunning views. Reuse of fisherman and inclusion of some Zoya lines that I don't remember hearing in the original game are very nice touches.

Unfortunately, there are some flaws. Some areas look bland in comparison with others. Holes in geometry are noticeable. At one point the player is being teleported, and it happens unexpectedly and awkwardly, because there's no magical object and particle effect placed there to explain it. Repeat of conversation about Trine that already happened in the game looks awkward too, as if the heroes suddenly became very forgetful.

In the end, before fade to black, a small cutscene would be nice, showing Zoya holding the crystal, Pontius and Amadeus walking around her. Should be possible to make, because the game has required animations.

Overall it's fun to play and interesting to explore.