Cities: Skylines

Cities: Skylines

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Grim Reaper
   
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7.078 MB
3 apr 2016, ore 15:02
3 apr 2016, ore 16:38
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Grim Reaper

Descrizione
The Reaper has decided to come and haunt your town. It'll target residents and try to kill them.

The goal of this mod is to add variation to the citizen death logic so that they can die without being an elderly or extremely sick. Currently, the reaper will randomly pick a resident and follow him. Every citizen's chance to be killed starts off the same. However, these additional factors affect how easy it is to kill a citizen off:

1) The health of a resident ( the worse heatlh the citizen, the easier to be killed )


Function:
Targets and kills off residents one by one. The kill isn't 100% and so the reaper will continue to hunt a resident until they're dead.

Instructions:
Go to content manager and enable/disable mod

NOTE: You can press f7 to open up debug panel to see when your citizens are killed.

Feedback and suggestions appreciated.

Let me know what you guys think about the frequency of deaths.

This is my second mod and my goal is to dive deeper into the api and just explore what is accessible beyond the basic official modding api.
12 commenti
7th_CAV_Trooper 25 ago 2022, ore 20:07 
does the reaper actually appear in-game? cause this would be wonderful.
xxx78 25 feb 2017, ore 17:03 
Hi Interesting mod. Anyone used this, how was the experience?
GReeeeN  [autore] 25 apr 2016, ore 17:41 
@Jaylen - It follows only 1 citizen at a time currently. I can certainly try to add the option to let the user specify the number of reapers and maybe even the parameters that go into the chance to kill logic. In terms of frequency, at max game simulation speed, I would say maybe 45 seconds to 1 minute per kill on average?
Blackdragonbird 25 apr 2016, ore 1:57 
@GReeeeN. Thanks man, subscribed to it. Lets see how it works in my city. =)
Jaylen 24 apr 2016, ore 18:25 
So does the mod follow mutiple citizens at once, or goes one by one? Also, what the average time the mod takes to kill the person?
GReeeeN  [autore] 9 apr 2016, ore 17:25 
@Blackdragonbird - so I grabbed the mod that you posted and ran it along with the grim reaper for awhile and everything seems fine. Did not experience any crashes and both mod seems to work as expected.
Blackdragonbird 8 apr 2016, ore 4:18 
@GReeeeN. Thnak you man, I would test it myself but I'm very short in time lately and don't want to mess my city.

Maybe you speak whit @Whitefang Graytail to try to implement your code in his mod.

Cya. =)
GReeeeN  [autore] 6 apr 2016, ore 17:04 
@Blackdragonbird - I have not yet. I don't run with a lot of mods actually. I did take a quick look at the code and I don't see why it wouldn't be compatible. I can give that mod a try this weekend and see how it goes.
Blackdragonbird 5 apr 2016, ore 17:58 
Have you tested your mod whit the mods that already change lifespam?

This one for example.

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=654707599

GReeeeN  [autore] 4 apr 2016, ore 18:01 
Thanks. Let me know if there's anything that would make this better.