Killing Floor 2
34 คะแนน
KF-Subterrane
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
ขนาดไฟล์
โพสต์
อัปเดต
32.975 MB
2 เม.ย. 2016 @ 5: 49am
2 เม.ย. 2016 @ 10: 29am
3 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
This is an outpost-style bunker located within a large cave system underground.
8 ความเห็น
miks  [ผู้สร้าง] 12 พ.ย. 2016 @ 10: 28am 
I could not repeat the "stuck on roof" issue solo, if someone can tell me exactly where this is happening?
miks  [ผู้สร้าง] 10 ต.ค. 2016 @ 7: 23am 
That didnt happen before, so it could be something broke in an update. However, I havent played the game in a year or so, and havent mapped anything in even longer time, so it could take a while before I have the time and patience to take a look... But I will try to find some time at some point.
Woodsy 8 ต.ค. 2016 @ 10: 35am 
Zeds seem to be spawning on roof and are getting stuck there.
miks  [ผู้สร้าง] 3 เม.ย. 2016 @ 9: 31am 
Yeah some screenshots may be darker than it is, because Ive changed the lights around since I took these shots.
Dmitriy 3 เม.ย. 2016 @ 9: 08am 
great map! one of my favorites. Spent a lot of time on it
but these screenshots look darker than it is in game or may be my brightness in game is higher
Fat Bastard 2 เม.ย. 2016 @ 9: 46am 
Might aswell ask why the fuck "Red doors" on outpost are blocked ...
miks  [ผู้สร้าง] 2 เม.ย. 2016 @ 9: 35am 
Those are not "bugs". Red colored doors are supposed to be closed/locked...
Atlaimond 2 เม.ย. 2016 @ 9: 12am 
It looks good map.

I had found three bugs.
1, The ‘Exit’ door didn’t work.
2, All of doors have no sound.
3, The ‘red’ coloured doors didn’t work. I guess it would be better if they would work. You know, when we’re running away from the Scrakes, Flesh-Pound and Boss.

Up-voted. :upgr: