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It's really sad, but Sergeant is absolutely the intended way to play the game because then and only then can you actually use other wargear aside from what's most optimal and build your squads however you would like to play them. Chaos Rising on Captain could be interesting, but still flawed for all the same reasons.
Seer councils for example will absolutely demolish your marines with their hand beams. # not eldrich blast.
Same for venom cannons from the nids and reravers devourer cannons.
Basically one needs to be able to read the field and the flow of battle. you cant trust your units to handle it on dps alone.
Base game, play on whatever difficulty you want, unless you want to get more out of the final mission in the campaign, or you just like a challenge in general.
Chaos Rising though, I'd say you should probably on hard mode or at the very least normal mode for sure, if you want to meaningfully engage with the chaos system.
I played through Chaos Rising on easy mode and I absolutely regretted it because it took all the tension out of choosing or completing purity objectives while reducing the necessity of choosing chaos to keep your team alive. Good and evil simply became choices rather than meaningful compromises or convictions in difficult situations, reflecting the give-and-take in armed conflicts in the 40k universe.
Primarch is tedious, frustrating and extremely unfair. Even if you're great I only recommend Captain, and only only on your second play through.