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> Alnasl can also be cleared within 6 min if you are agile enough, and under 5 min with extreme luck.
Well, could probably allocate time for Libra seeing as you can finish her off in 2-3 stuns. Probably could be done for Virgo, as well. 5-6 minutes for Sagittarius, and you can calculate the remaining time for Pisces.
> Combo 4 is Alnasl's Lightning
That's Charge Attack 3, combos are just chained Z-attacks (5th is multiple homing shots).
> from when it actually appears to a bit after the wave goes past the stage
But then the wave won't disappear, so there is not much point - it's hard to damage Alrescha during the wave anyway (and you gotta keep track of Samakah, while standing a top of the block). Also, having balloonfish around is really to player's advantage - if Alrescha lands pretty close to one you can score massive damage on her. Just gotta be careful not to get blasted yourself.
Being lucky with Libra-Chamali; winning in 2 stuns instead of 3 helps a minute or two indeed.
The fish though, being unlucky would be the thing keeps summoning waves. Those take quite a bit of time. You can easier aligning the two if you keep lock on the big one and chase it, the small one will just come around in front of you, so I generally take 2-4 minutes depending.
There's no real way to allocate time for boss 3 to 6. Alnasl can also be cleared within 6 min if you are agile enough, and under 5 min with extreme luck.
Haven't confirmed about Leo, but Combo 4 is Alnasl's Lightning.
Also adding this
- Alrescha can be interrupted by throwing Samakah at her (even when she appears shielded) when she is summoning wave (<from when> it actually appears <to a bit after the wave goes past the stage>) or explosions <or harder but possible, at the time she's summoning a balloonfish, you only attempt this when they're already aligned when she stops to summon>.
- When Libra recovers shield it's best to be closer to the wall - there is a small chance a spike block will teledamage you.
- Easiest boss to avoid damage.
Virgo.
- Chamali's Arrow is a life-saver, helps to pick off enemies on the other side of room.
- It's easy to evade charge attack if he is targeting the floor he's on - just jump when he raises his legs.
- Evading charge attack when he is targeting the opposing side is harder, safer to switch floor.
- Spike attack has a huge blind spot on the opposite floor.
- Pretty straightforward, hardest part is avoiding attack from the second Scorpius, while attacking the first one.
- It's possible to finish this fight in 3 min, but 3.5 min is fine too. I usually restart when i lose more than 40HP (although even that feels way to much, gotta git gud).
Pisces.
- When Alrescha is down baloonfishes deal her quite a damage, although it's no easier to drop her close to them than aligning her with Samakah for a shot.
- Alrescha can be interrupted by throwing Samakah at her (even when she is shielded) when she is summoning wave (until it actually appears) or explosions.
- Not sure about maximum time one should allocate for this fight, but it's not that hard to avoid damage.
So, here's something to add about powered-up bosses:
Leo
- When spawning you can shot him with Chamali's Arrow before being pushed away - not much, but gives you a few seconds.
- For some reason Combo 5 (multiple homing shots that deal 3 damage each) doesn't home in on him for me, so i found fastest to be Combo 4 + Chamali's Arrow.
- When he's at one third of his HP it's best to approach him on the the left side of the left wall so as to avoid being suddenly pushed into spikes (still possible, take caution).
- Best complete below 3 minutes, and without losing more than 10HP (since it's the first boss, it's much easier to restart than try to make up leeway on latter bosses).
My finishing blow was a lightning strike while he's charging from very far away, so satisfying.
Apparently these bosses have their own name.
In order:
Regulus, Shaula, Alrescha (Big), Samakah (small), Chamali, Spica, and Alnasl
You have seen these names before, I'm sure.
Alnasl has 3500 HP and you may need more than 5 min to clear. His chance to destroy all panels on a side just by arrows is high.
The only real source of damage this stage is spikes but that alone can possibly amount to 100++. Finding somewhere to jump to first before trying to deal any damage, you really can't be in rush.
Samakah "began to realize that his mother was stronger without him around" lol
and Alnasl is revealed to be bad at Rubik's Cube.
With all that done, I'm sorry I may have been commenting too much here. That's just me being really into it, got excited, and can't help but type something here.
Hope you're updating this soon, Anzuko.
My main problem is now Pisces and Virgo.
Now I dare say that getting S on this stage is not hard at all. If you can clear it that is.
I have reached Sagittarius quite often but never with more than 20 HP.
I know I could beat him with that much but I almost always forget how his floor slamming attack damage could reach other sides of the cube and lose from that...
I think I might have found a way to make lining up Pisces easier but I'm not sure yet.
Somehow if I stayed near the big fish and face it, the small one would come to my front.
And Libra, I'm sure you've figured this out now but the correct, um, cube is the matching in both 'color' and 'axis'. If lucky enough, 2 stuns would be enough, but it normally takes 3 or 4.
At least i S'd Nonstop Comet, heh.