Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Maybe you can highlite the parts that have changed? I dont see it.
I'm assuming the log file issue only happens in debug mode - I thought logging was turned
off in regular play mode.
A few notes:
1. It is not necessary to place the icon in a separate upk, it works fine in your main upk.
2. In addition to the above setup, you need XcomEditor.ini and XcomEngine.ini, which you may
not have if you didnt use the default project selection when creating your project.
3. Do not put spaces in any of your directory names, that's one thing that was throwing me for a loop.
Huh, I though it was my Modbuddy installation that was acting up whenever I use any *.uc scripts. This script might need a rewrite.
the folder structure (were the uc is in) u can see on one image in the guide
the "extends UIScreenListener;" makes it so the script gets executed, u dont have to "register" it anywere, the engine just runs it.